Company of Heroes 2

Company of Heroes 2

Horde Defense Mod
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更新于:2021 年 4 月 15 日 上午 7:16

4/15/2021 - Horde Defense Mod - content, changes, and bug fixes

.:Rework:.
Rework: [Wolf Brigade]
Base
New Portraits, symbols, icons
4 Man Squad → 2 Men per squad
Health 130 → 170
Target Size 1 → 1.1
Sight Radius 35 → 42
New Upgrade: [SN-51 Infantry Armour]
(PASSIVE) +2.1 Armour +60% Hitpoints -25% Maximum Speed

Ability: Wolf Brigade Sprint
- 10 munitions
- Duration 10s
- Posture Speed +8.0
- Weapon accuracy -75% while moving.
- Lose -50% Speed for 4s after sprinting

New Ability: [Indentify Vehicle Weakpoints] (PASSIVE)
Wolfbrigade is trained to identify all enemy vehicles and target specific weakpoints with high volume fire.
- [Vehicle Targets] 0.2% chance to cause vehicle critical crew stun, blocked vision, locked turret, kill gunner, injur driver. Quadrupled when penetrating armour.

New Ability [Load Incendiary-AP rounds]
Wolfbrigade switches ammunition to hot-load, incendiary, AP rounds. Increases armour penetration, damage, and rate of fire for a time.
- Armour Penetration +10
- Damage +100%
- Rate of fire +100%

New Upgrade: [SN-51 Infantry Armour]
Tungsten carbide layered into a woven nanofiber matrix make up the bulk of the suit's defensive integrity. Additionally, a rudimentary exoskeleton assists the wearer in hauling and distributing the load.
(PASSIVE)
+2.1 Armor
+60% Hitpoints
-25% Maximum Speed

New Upgrade: [Wolf Brigade Phase II]
- Requires Support Armor Korps or Mechanized Regiment HQ
- Cost 450 munitions
- Unit will leave the battlefield and return with upgraded equipment


Vet 1
Sight Radius +5
Received Accuracy -2%
Weapon Range +5

Vet 2
Weapon Accuracy +5%
Weapon Cooldown -10%

Vet 3
Heal Passively out of combat
Received Accuracy -10%

Vet 4
Received Accuracy -2%
Weapon Suppression +0.0075

Vet 5
Sprint when out of combat +2 Posture Speed

-----------------------------------


New Unit: [Wolf Brigade Phase II]
Advances in bioengineering have perfected the ultimate killing machine. Take the best soldier, infuse them powerful machinery, and the result is something more than a man.
- Requires Support Armor Korps or Mechanized Regiment HQ
- Wolf Brigade will exit the battlefield then return
Base
New Portraits, symbols, icons
2-Man Fireteam
Target Size 1.1 → 2.0
Sight Radius 50
-75% Received Suppression

New Ability: [Bioengineered Augments]
Biomechanical organs improve the health of super soldiers by improving natural restorative processes. Mechanical muscles and tendons increase speed and agility.
(PASSIVE) Health Regeneration 0 → 0.013
+10% Max Speed
+10% Acceleration
- Bioaugments will improve overtime as they the Wolf Brigade soldiers gain experience using them and their bodies adapt to using them to fullest extent.

New Upgrade: [Phase II Exoskeleton]
Powered by a small electric turbine, the Rhinemetall Titanium Exoskeleton is layered from head-to-toe in a carbon nano tube matrix. Ballistic properties make this unit virtually impervious to small arms. The exoskeleton improves the strength of the wearer tenfold.
+8.0 Armor
+125% Hitpoints
-30% Maximum Speed
-10% Acceleration

New Upgrade: [MG44/GL Powered Smart Gun]
The MG44/GL LMG is a further interation of the successful MG42. Using smart-servos and improved air-injection cooling, the MG44 improves recoil, accuracy, and control. Additionally, it has an underbarrel GPG40 grenade launcher for explosive ordnance.
- 200 munitions
- Equip Wolf Brigade with MG44/GL LMG

New Ability: [GPG44 Underbarrel Grenade Launcher]
Requires MG44/GL LMG Upgrade
Both Wolf Brigade Troops will fire a grenade from their underslung launchers at a target
- 15 Munitions
- 35 Range
- 200 Damage
- Damages vehicle engines with 5% chance to destroy engines

Vet 1
Sight Radius +5
Weapon Range +5

Vet 2
Weapon Accuracy +5%
Weapon Cooldown -10%
GPG44 Underbarrel Grenade Launcher Range +25%

Vet 3
New Ability: (PASSIVE) Improved Bioengineered Augments
Maximum Speed +15%
Passive Health Regeneration +0.05

Vet 4
Weapon Suppression +0.0075
Weapon Burst Length +5%

Vet 5
New Ability: (PASSIVE) Exceptional Bioengineered Augments
- Sight Radius +25%
- Maximum Health +100
- Detect mines and stealth units

.:Changes:.
[Aircraft] (All)
- Removed infantry instant-kill on crash
Dev note: Did anyone enjoy this?

[Advanced Vehicle Upgrades]
Base
- These can now be upgraded when near the Support Armor Korps as well as the Mechanized Regiment HQ
dev note: As part of the upcoming vehicles upgrades expanded feature; these advanced vehicle upgrades can be had from either of the OST or OKW Tier 3 buildings.
In effect, the Tier 3 will also function as the "Machine Shop" where the vehicles must go to have these upgrades installed. Installing an engine or a new main gun
takes more time and tools that can be done in the field and this will increase the utility of Tier 3 since often times many strategies revolve around skipping it entirely.

[Forward Operating Base]
Strategic Bombing
- Increased distance between bombers to reduce overlap
- Increased duration of bombing strike so carpet bombing is spread out over a longer area by roughly 50%
- AOE of bombs increased by 100%
Dev note: Things were still surviving despite being carpet bombed so this obviously had to change

[Subordinate Officers]
Leutanant/Hauptmann
Base
- [StG44 Upgrade] Now a global upgrade that can be upgraded from the barracks. Upgrades all officers with an StG44 assault rifle
- New icon
- Cost 25mu → 100mu

[Ostwind Flak Panzer] (All Variants)
Base
- All modes now do a bonus [24] damage versus aircraft. This is effectively 60% bonus damage to aircraft



[PaK 43] (All)
Base
- All variants can now be built in the HQ sector

[Sniper] (OKW)
Base
- Moved to Battlegroup Headquarters

[Tank Traps] (All)
Base
- All versions are now heavy cover


.:Bug Fixes:.
- Jaeger Light Infantry Recon Squad now properly benefits from the squad size increase
- Fixed some incorrect veterancy descriptions
- Fixed bug where OKW sniper didn't have access to the Elite Sniper
- Fixed bug where Elite Ostruppen were receiving double the amount of sight increase as intended
- Added missing Coxial MG upgrade to Panther D
- Added missing vehicle smoke to following units: Elite Panzer IV, Sturmpanzer IV, Ostwind (all variants), JagdPanzer IV (all variants)
- Removed duplicate emergency repair abilities
- Fixed bug where OKW Luftwaffe Ground Force would lose Salvage ability after researching Thorough Salvage
- SdKfz 251 now has 15 veterancy levels
- Fixed bug where 20mm Flak Emplacement Anti-Air mode would still attack ground targets
- Luftwaffe Hauptmann Passive Air Resupply will no longer constantly spam pings

更新于:2021 年 2 月 17 日 上午 7:26

2/17/2021 - Horde Defense Mod Hotfix

.:Changes:.
[Aircraft] (All)
- Removed infantry instant-kill on crash
Dev note: Did anyone enjoy this?

.:Bug Fixes:.
- Fixed some incorrect veterancy descriptions

更新于:2021 年 2 月 15 日 上午 9:56

2/12/2021 - Horde Defense Mod Balance and Hotfix

.: Changes:.

[Prestige Units]
- Now have a free population requirement
dev note: Shouldn't be an issue when using an increased pop cap, but for vanilla pop cap the requirement will help prevent constructing a prestige unit when population is full.

[Heer Hauptmann]
Subordinate Leutnant
- Model size 1 → 0.5
- Pop cap 6 → 0
- Reinforce time 6 → 1
- Cost 100mp → 80mp
- Now automatically retreats if the last man in the squad

[Kriegsmarine Ships]
- Abilities can no longer target HQ sector

[Luftwaffe Combat Controller]
- Abilities can no longer target HQ sector

[USF]
-----
[P47 Rocket Attack]
- Munition cost 240 → 300
- Firing distance -20% from 200 → 160
Dev note: This will reduce the frequency of rocket attacks and enable anti-aircraft a chance to retaliate against the incoming P47's

.:Bug Fixes:.
- Fixed bug causing Volksgrenadier feldwebel to force allied units to retreat on death
- Sniper now correctly benefits from the reduced squad cost reduction
- Fixed bug causing Ostheer Obersoldaten to have Panzer Authorization requirements

更新于:2021 年 2 月 6 日 上午 7:58

更新于:2021 年 2 月 3 日 上午 6:51

更新于:2021 年 2 月 1 日 上午 6:26

更新于:2021 年 1 月 31 日 上午 8:31

更新于:2021 年 1 月 30 日 下午 1:12

1/30/2021 - Horde Defense Mod Hauptmann rework and content

Hello Horde Defense community, this is the Hauptmann rework I've been working on for the past 2 months. I would say it's roughly 80-85% done its gotten pretty busy for me as of late so I don't have *everything* ready that i'd like to. The Luftwaffe Hauptmann still needs some work.

The rework comes to expand the usage and fun factor of the Hauptmann as a unit and it's role in the entire battle. There are 3 flavors
1. Heer
2. Kriegsmarine
3. Luftwaffe

Only one can be selected per battle like a commander, however it does not restrict you from the type of commander or playstyle you might choose.

.:Content:.

[Ostheer]
Hauptmann Rework:
-----------------

New Unit: [Hauptmann Heer]
Base

New Ability: [Promote Officer]
Requires the Hauptmann to be promoted to accept new officers under his command
- Target Squad with a squad leader and promote a fresh Leutnant to lead the squad
- Promoting a squad with an existing Leutnant will promote said officer to a Hauptmann
- Each subordinate Leutnant grants all infantry
+7.5% hitpoints -7.5% received suppression
- Each subordinate Hauptmann grants
+5% Damage

- New subordinate officers are gained when the Hauptmann is promoted to Major → Colonel → Brigadier General (this occurs through veterancy)


Vet 1
+1 Leutnant

Vet 2
+1 Leutnant

Vet 3
The Offizier is promoted to Major
+1 Subordinate Hauptmann
+1 Subordinate Leutnant

Vet 4
The Offizier is promoted to Colonel
+1 Leutnant

Vet 5
+1 Leutnant

Vet 6
The Offizier is promoted to Brigadier General
+1 Hauptmann

New Ability: [Command Menu]
- List all active officers and show the available abilities

1 Active Leutnant
- Leutnant Squad gains New Ability: [Elite Panzerschrecks]
2 Active Leutnants
- Unlock 'Combat Medic Squad'
3 Active Leutnants
- Leutnant Squad gains New Ability: [To the Last Man]

1 Active Hauptmann
- Unlock 'Infantry Training VI'
2 Active Hauptmanns
- Unlock 'Infantry Training VII'


New Unit: [Combat Medic]

3-man Squad that provides combat healing with several supporting abilities to assist infantry preservation and combat effectivness.

Base
Requires 2 Leutnants Active
- Built from HQ
- New Portraits, icons, symbols
- 315mp

New Ability: [First Responder]
- (PASSIVE) [20m Circle] Heal +0.25 hitpoint/second

New Ability: [Reinvigorating Burst]
- [25m Circle: Instant] Instantly heal friendly infantry for 10 hitpoints; Regenerates an additional 10 life per second and provides affected units with 25% increased damage over 10 seconds.

New Ability: [Chemical Warfare Grenade Assault]
- 50mu
- All members of the squad throw a Blendkörper 2H Frangible Smoke Grenade that can kill infantry and damage vehicles that remain in the cloud

New Upgrade: [Oberfeldarzt 'Senior Field Physician']
- 100mp Requires Veteran 3
- Adds a Oberfeldarzt to the squad and improves [First Responder] and [Reinvigorating Burst]


Vet 1
Unlocks the 'Reinvigorating Burst' veteran ability.

Vet 2
Squad Received Accuracy -11%
Sight Radius +5

Vet 3
Unlocks the 'Oberfeldarzt' veteran upgrade.

Vet 4
First Responder Ability Range +10\nChemical Warfare Grenade Assault ability cost -50%

Vet 5
Medic Received Damage -10%

Hauptmann Rework:
-----------------
New Unit: [Hauptmann Kriegsmarine]

Base
- New Portraits, icons, symbols
- Ability Observation Flares
- Ability Heroic Charge

Unlock New Unit: [Fleet Marines]

Unlock New Unit: [Unlock Köln-class frigate]

Vet 1
Reduce Ship cost -10%
Reduce Ship abilities recharge time -15%

Vet 2
Unlock New Unit: [Admiral Hipper-Class Heavy Cruiser]

Vet 3
Sprint while out of combat
Ship Ability Recharge Time -10%

Vet 4
Ship Cost -10%

Vet 5
Ship Cost -10%
Ship Ability Recharge Time -10%


New Unit: [Fleet Marines]
Base
Requires Kriegsmarine
- New Portraits, icons, symbols
- Requires Kriegsmarine
- 4 man squad
- 260mp

New Ability: [Improvise, Adapt, Overcome]
Requires Veteran 1
(TIMED) attempt to board an open top or light vehicle and kill the crew
- 35% chance to succeed

New Ability: [Naval Gunnery Experts]
(PASSIVE) When recrewing team weapons, gunners gain +50% accuracy, +25% reload, +10 range, +10% damage - Pak40, Raketn, MG34/42, etc.

New Ability: [The few, the proud, the underfunded]
(PASSIVE) Random chance to spawn with a variety of weapons scavenged from battlefields during the war

Vet 1
Unlock 'Improvise. Adapt. Overcome.'
Received Accuracy -16%

Vet 2
Gain sprint out of combat ability

Vet 3
Weapon Cooldown -25%
Weapon Accuracy +16%

Vet 4
Unlock 'Improved Improvise'
- Can now attempt to board medium and heavy vehicles

Vet 5
Unlock 'Armoured Marines' and Heal outside of combat


New Unit: [Armoured Marines]
Base
Requires Vet 5 Marines
- 300mp - Marines will withdraw off map to be retrained
- New Portraits, icons, symbols
- Equipped Level 1 Trooper Body Armour
- Retains previous veteran bonuses and starts at veteran 0

Additional Base stats:
- Heal out of combat

New Unit: [Köln-class Frigate]
Base
Requires Kriegsmarine
- 335mp 75fu
- New Portraits, icons, symbols
- Built from HQ

New Ability: [Frigate Barrage]
- (TARGETED) Fire naval guns at target location

New Ability: [Frigate Overwatch]
- (TARGETED) 45s; Overwatch an area and fire enemies in the vicinity

New Unit: [Admiral Hipper-class Heavy Cruiser]
Base
Requires Veteran 2 Kriegsmarine Hauptmann
- 550mp 115fu
- New Portraits, icons, symbols
- Built from Support Armor Korps

New Ability: [Fire Battery 1]
- (TARGETED) Fire gun battery 1 at target location

New Ability: [Fire Battery 2]
- (TARGETED) Fire gun battery 2 at target location

New Ability: [Fire Battery 3]
- (TARGETED) Fire gun battery 3 at target location

New Ability: [Cruiser Overwatch]
- (TARGETED) 45s; Overwatch an area and fire enemies in the vicinity


Hauptmann Rework:
-----------------
New Unit: [Hauptmann Luftwaffe]

New Construction: [Construct Transceiver Beacon]
100mp 15fuel
- (PASSIVE) The Transceiver Beacon will signal to nearby fighter aircraft of enemy activity. ME-109s will strafe enemy infantry.

New Ability: [Air Mobility Command]
- (PASSIVE) Cargo aircraft will periodically drop small amounts of fuel at the HQ

Dev note: More planned for the Luftwaffe Hauptmann

[Sniper]
Base
- Sniper medkits no longer require Vet 1

New Unit: [Elite Sniper]
Base
- New Portraits, icons, symbols
- Requires Vet 5 Sniper
- 400mp - Sniper will withdraw off map to be retrained
- Equipped with Tankgewehr anti-material rifle
- Targets within 15m of the sniper increase reload time 100%



Base Stats
+100% Vision
+25% Reload
-10% Recieved Accuracy
+10 Range
+30 Model Health
-15% Max Speed

New Ability: [Counter Sniper Tactics]
- (PASSIVE) Reveal nearby enemy snipers

New Ability: [Collateral]
- (PASSIVE) 10% chance to cause collateral hits on enemy squads

New Ability: [Disabling Shot]
Target enemy armored vehicle and attempt fire into the crew cabin through the gunner cupola
- 30% chance to cause crew stun critical


[Forward Operating Base]
Base
- Added new icons diferentiating between fortifications, luftwaffe, infantry, and armor variants.

[Luftwaffe Combat Controller] (All variants)
Base
- New symbol icon to differentiate from other units

.:Changes:.


Ability: [Soviet Full Air Assault]
Base
- Munitions cost increased 100 → 150
- Delay time for paratrooper plane reduced from 24 seconds → 14 seconds
- Now paradrops Veteran Airbourne Guards that have a chance to start with up to 2 levels of veterancy

.:Bug Fixes:.
- Fixed Pak 43 Emplacement description
- Fixed bug where Elite Panzergrenadiers weren't effected by the squad increase size upgrade
- Fixed bug where OKW opel blitz garrisons weren't effected by the cost increase

更新于:2021 年 1 月 10 日 上午 6:57

1/10/2020 - Horde Defense Mod Hotfix

Hello community, just making a quick hot fix to further clean up the pioneer ability bloat and make it more manageable.

[Pioneer] / [Sturmpioneer]
Base
Upgrade: Support package
- Removed deploy/put-away minesweeper
- No longer mutually-exclusive with combat package
(PASSIVE) Detect mines, +25% repair speed, Unlocks wire cutter
Dev note: This is just more ability pruning as minesweepers aren't terribly useful or engaging as a fun mechanic so just making the mine detection passive and removing the extra toggle seems like a good idea.

更新于:2021 年 1 月 9 日 下午 2:13