Company of Heroes 2

Company of Heroes 2

Horde Defense Mod
正在显示第 41 - 50 项,共 194 项条目
< 1 ... 3  4  5  6  7 ... 20 >
更新于:2021 年 1 月 5 日 上午 8:55

1/5/2021 Horde Defense Mod - Mini-patch

Hi community, small patch incoming.

.:Changes:.

[Stormtroopers]
Base
- Upgrade [StG44 Assault Rifle Package] now equips all Stormtroopers including bolstered troops with StG44s
- No longer requires in territory

.:Content:.

New Commander Ability: [Recoup Losses]
Infantry that are lost will grant a portion of manpower back to the player.
- Command Point Requirement 3
- (PASSIVE) Gain 2-4 manpower per soldier lost
Commanders:
- (OKW) Scavenge Doctrine
- (OST) Mechanized Assault Doctrine
- (OST) Strategic Reserves Doctrine

[Forward Operating Base]
Rework: Aerial Assault - Luftwaffe T3 renamed: [Squadron Aerial Assault]
- Cost 75 → 300
- 4 Stuka ground attack fighters will assault and then loiter over the enemy position with guns, rockets, and bombs. A Henschel Hs 129 will target enemy vehicles with an aircraft mounted cannon.
credit: Hydrus67


.:Bug Fixes:.
- Fixed bug where the StuG III G would still target infantry even if set to prioritize vehicles

更新于:2021 年 1 月 4 日 上午 8:11

1/4/2021 - Horde Defense Mod - Minor changes + hotfix

Hi community, first publish of the new year! Really just wanted to patch the Strength Preservation bug which was game breaking for sniper users, but I already did the rest of these changes so figured I'd include it anyway. As always, thank you for your continued support and let me know if anything is wrong!

.:Changes:.

Ability [Strength Preservation]
Sniper only
- Increased health threshold to trigger 25% → 30%
- Received accuracy -50% for 5s while retreating


[Jagdtiger]
Base
Piercing Shells Ability replaced: Ability [Armour-piercing Capped Ballistic Cap High Explosive (APCBC-HE) Shells]
75mu
- Load APCBC-HE shells
Damage 300 → 600
Penetration 500 → 700
Range 70 → 80
Reload Time 8.55s → 10.0s
(PASSIVE) Instantly Destroy Non-Heavy Tanks

[Pak40] / [Rakatenwerfer]
Experimental
- (PASSIVE) Accuracy increased to 100% when within 10m of an enemy vehicle
dev note: This is an experimental change to help deal with groups of enemy vehicles attempting to flank AT guns at close range.

[Tiger Ace]
Base
Ability [Hyper Lethal]
- (PASSIVE) 25% chance to instantly destroy T-34s and M4A3 Shermans → Increased to 75% when HEAT rounds are active.

[Trenches]
Base
Hitpoints 1,000 → 1,500
dev note: Upcoming patch is changing the target size of trenches from 2 to 17 so they will be much easier to hit going forward. As a result I am buffing the HP to compensate.


.:Bug Fixes:.
- Fixed bug where Strength Preservation was active inside of buildings and would cause units to not be able to leave their reinforcement point
- Fixed bug where Elite Panzer IV only had 3 veterancy for Ostheer

更新于:2020 年 12 月 31 日 上午 9:51

.:Changes:.

Soviet

[MG Bunker]
Base
- Armor 10 → 5

[T-34/76] (all variants)
Base
- Model wipe potential capped (MAX: 3)

更新于:2020 年 12 月 31 日 上午 8:22

更新于:2020 年 12 月 31 日 上午 8:03

更新于:2020 年 12 月 30 日 下午 1:00

更新于:2020 年 12 月 30 日 上午 11:40

更新于:2020 年 12 月 30 日 上午 11:39

更新于:2020 年 12 月 30 日 上午 10:52

12/30/2020 Horde Defense Mod - Bug fixes, bug fixes, and bug fixes. Small content and balancing update.

.:Changes:.

[Pioneer] / [Assault Pioneer]
Base
- Returned repair to default menu
Dev note: Repair (and advanced repair) abilities have returned to the default UI 31 slot on the command menu. It is usable regardless if the combat menu is toggled on or off.

[Garrison Bunker]
Base
- Increased the construction distance by 5

[Garrison Troops]
Base
- Cost now increases by 250% temporarily (60 seconds) for each use of the ability
Dev note: This is to prevent spamming a ton of these all at once. They can be built up over time for no cost penalty, but using only garrison troops to save an undefended
position will cost you.

[King Tiger]
Base
- Now has access to smoke concealment

[Luftwaffe Ground Force]
Base
- Fixed differences in abilities between Luftwaffe Ground Force variations
- Now has access to destroy cover

[Munitions Transfer Orders]
Base
- Reduced munitions gained per order from 10 → 6
Dev note: Way too easy to max out munitions with just a few transfer orders and not enough munitions sinks (for now)

[Opel Blitz] OKW
Base
- Now has the deploy garrison ability used by the Ostheer fuel cache

[Forward Operating Base]
Strategic Bombing - Luftwaffe T3
Base
- Increased number of bombs dropped per plane.


[Soviet]

Ability Full Air Assault
- Reduced IL-2 Strafe damage from 5 → 2

Airborne Guard
- New Ability: Demolition Charge
Dev note: Reworking the Soviet Full Air Assault ability slightly will reduce the amount of damage the cache takes from the IL-2 Strafe. Granting the Air Guards the demo charge
means they will have to wire up the cache to full destroy it giving the player some counter play in terms of repositioning troops to effectively deal with the air drop instead
of losing 75% HP on their cache from the strafing runs alone.

.:Content:.

[Elefant]
Base
- Now has access to smoke concealment
- New Upgrade: Engine Improvements
100mu 60s upgrade time - requires Near Mechanized HQ
+50% Acceleration
+20% Maxiumum Speed


[Tiger Ace]
Base
- Spearhead ability now baseline
- Blitzkrieg Tactics replaced
New Ability: Veteran Blitzkrieg Tactics
(On self) 45mu - 21s duration, -25% Received Accuracy; +30% Max Speed; +40% Acceleration; +20% Reload Speed;

- Veterancy 2 replaced
New Ability: Hyper Lethal
(PASSIVE) Tiger Ace has a 25% chance to instantly destroy or severely cripple, T-34s and M4A3 Shermans.

- Fixed a bug where the Tiger Ace was recieving extra multiplicative stat bonuses causing its reload speed to be unreasonably fast.

.:Bug Fixes:.
- Fixed bug causing the FoB Strategic Bombing to cause a bugsplat
- Fixed bug where LEFH18 Barrage ability sometimes became unusable
- Support Armor Korps now properly gives the player the Infantry Cost Reduction upgrade
- Soviet MG nest is now destroyable by infantry while still under construction
- Pantherturm wreck can now be destroyed
- Removed redundant self-repair ability for KT
- Replaced missing text on mounted MG42 suppression ability
- Fixed bug where Grenadiers gained through transfer orders or other means are unable to use certain abilities locked to the sister faction
- Fixed bug where Ostruppen and variants had the incorrect sandbags in their construction menu
- Fixed bug where certain vehicles had duplicates of emergency repair or were missing it entirely
- Moved pioneer hull down ability to the non-combat ability menu
- Fixed bug where volksgrenadier infantry squads gained through gameplay abilities were blocked from standard volks abilities/upgrades
- Fixed bug where pak 43 emplacement could be decrewed but never destroyed or still be commandable if destroyed
- Fixed bug where starting kubelwages would get stuck
- Fixed bug where tactical operations center could be destroyed
- Fixed bug where Tiger Ace was receiving twice the amount of reload reduction
- Special Operations Command Panther no longer requires Panzer Authorization
- Changed squad gunner upgrade hotkey from S → G
- Fixed bug where Tiger Ace, StuG III G, and StuG IV didn't have access to HEAT rounds
- Fixed bug where StuG IV didn't have access to emergency repair

更新于:2020 年 12 月 26 日 上午 11:32