XCOM 2
[WOTC] Jet Packs
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Actualización: 30 ENE 2019 a las 22:33

Attempt to fix Chinese translation's encoding.

Actualización: 24 ENE 2019 a las 19:33

Added simplified Chinese translation by zxc2008.

Actualización: 21 DIC 2018 a las 16:36

At a request of a patron, added an easter egg... Clue: HL_BonnieTyler

Actualización: 16 DIC 2018 a las 1:09

Added French translation by zetmerguez.

Actualización: 8 DIC 2018 a las 13:31

Improved performance when Dynamically Deploying soldiers as much as it was possible. It's now possible to set which Tech is required for Dynamic Deployment. Mod is now out of beta.

Actualización: 3 DIC 2018 a las 22:55

Fix to stop multiple Booster Jets from appearing in Proving Grounds.

Actualización: 2 DIC 2018 a las 7:28

Minor fix to previous update.

Actualización: 2 DIC 2018 a las 7:20

It's now possible to specify in XComJetPacksSchematics.ini which "artifacts" are required to build Booster Jets. These "artifacts" can be things like corpses and elerium cores. The ADVENT MEC corpse and autopsy are now used by default for Booster Jets MK1 and Archon autopsy and corpse are used for the upgraded version.

Actualización: 1 DIC 2018 a las 15:09

Added more configuration to Dynamic Deployment - you can now allow to deploy extra soldiers above the maximum squad size, and you can also specify how many soldiers you deploy per turn. I have fixed the Visualization to allow that.

You can also specify how many actions freshly spawned soldiers get, and which kind.

Actualización: 29 NOV 2018 a las 7:33

Elerium Jets no longer require original Booster Jets, but cost more and require an Archon corpse.