XCOM 2
[WOTC] Jet Packs
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Update: 30 jan 2019 om 22:33

Attempt to fix Chinese translation's encoding.

Update: 24 jan 2019 om 19:33

Added simplified Chinese translation by zxc2008.

Update: 21 dec 2018 om 16:36

At a request of a patron, added an easter egg... Clue: HL_BonnieTyler

Update: 16 dec 2018 om 1:09

Added French translation by zetmerguez.

Update: 8 dec 2018 om 13:31

Improved performance when Dynamically Deploying soldiers as much as it was possible. It's now possible to set which Tech is required for Dynamic Deployment. Mod is now out of beta.

Update: 3 dec 2018 om 22:55

Fix to stop multiple Booster Jets from appearing in Proving Grounds.

Update: 2 dec 2018 om 7:28

Minor fix to previous update.

Update: 2 dec 2018 om 7:20

It's now possible to specify in XComJetPacksSchematics.ini which "artifacts" are required to build Booster Jets. These "artifacts" can be things like corpses and elerium cores. The ADVENT MEC corpse and autopsy are now used by default for Booster Jets MK1 and Archon autopsy and corpse are used for the upgraded version.

Update: 1 dec 2018 om 15:09

Added more configuration to Dynamic Deployment - you can now allow to deploy extra soldiers above the maximum squad size, and you can also specify how many soldiers you deploy per turn. I have fixed the Visualization to allow that.

You can also specify how many actions freshly spawned soldiers get, and which kind.

Update: 29 nov 2018 om 7:33

Elerium Jets no longer require original Booster Jets, but cost more and require an Archon corpse.