XCOM 2
[WOTC] Jet Packs
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更新:2019年1月30日 @ 22時33分

Attempt to fix Chinese translation's encoding.

更新:2019年1月24日 @ 19時33分

Added simplified Chinese translation by zxc2008.

更新:2018年12月21日 @ 16時36分

At a request of a patron, added an easter egg... Clue: HL_BonnieTyler

更新:2018年12月16日 @ 1時09分

Added French translation by zetmerguez.

更新:2018年12月8日 @ 13時31分

Improved performance when Dynamically Deploying soldiers as much as it was possible. It's now possible to set which Tech is required for Dynamic Deployment. Mod is now out of beta.

更新:2018年12月3日 @ 22時55分

Fix to stop multiple Booster Jets from appearing in Proving Grounds.

更新:2018年12月2日 @ 7時28分

Minor fix to previous update.

更新:2018年12月2日 @ 7時20分

It's now possible to specify in XComJetPacksSchematics.ini which "artifacts" are required to build Booster Jets. These "artifacts" can be things like corpses and elerium cores. The ADVENT MEC corpse and autopsy are now used by default for Booster Jets MK1 and Archon autopsy and corpse are used for the upgraded version.

更新:2018年12月1日 @ 15時09分

Added more configuration to Dynamic Deployment - you can now allow to deploy extra soldiers above the maximum squad size, and you can also specify how many soldiers you deploy per turn. I have fixed the Visualization to allow that.

You can also specify how many actions freshly spawned soldiers get, and which kind.

更新:2018年11月29日 @ 7時33分

Elerium Jets no longer require original Booster Jets, but cost more and require an Archon corpse.