Arma 3
Operation TREBUCHET First Contact
Showing 51-60 of 91 entries
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Update: Jun 8, 2023 @ 5:35pm

- Hopefully fixed all the grid related issues in terrains

Update: Jun 7, 2023 @ 1:32pm

just bug fixes

Update: Apr 18, 2023 @ 2:51pm

Update: Mar 15, 2023 @ 3:39pm

- fixed elite hand anim bug
- Lod fixes for ghosts
- improved ghost armor against smol arms, kept balance against oryx apfsds
- reduced space banshee armor
- Removed casings on plasma weapons
- Added covie weapon weights
- plasma rifle muzzle flash in 1st person fixed
- helmet texture for CH255 missing fixed
- added concussion rifle icon and muzzle flash
- beam rifle firing animations
- added new spawnable covenant infantry classes
- added more covenant spawnable group choices
- Added fc marines medic classes
- VX19 hiddenselection
- decreased plasma nade light effect to not blind
- Covie Mortar as fire geo now

Update: Feb 23, 2023 @ 1:10pm

- Attempt to fix the annoying banshee fuel rods

Update: Feb 7, 2023 @ 1:55pm

Update: Jan 13, 2023 @ 11:19am

- Fixed some reported issues

Update: Jan 12, 2023 @ 11:00am

- Updated all old covenant materials
- Spectre now handles better
- Added pulse carbine
- covenant carbine now has hidden selections
- Plasma grenade improvements
- Added needler
- Added ghosts
- Added glowing craters
- Added jackal sniper helmets

Update: Dec 8, 2022 @ 10:44am

- Wraiths and shade turrets now should have different colours according to type
- Elite AT and AT shade turrets are dangerous now
- Added sticky plasma grenade and effects
- New spartan shoulders and knees
- Added elite officer armor
- Added turretless spectre
- New jackal textures
- Added jackal names and blood

Update: Nov 23, 2022 @ 4:04am

- fixed eventhandler inheritance