Space Engineers

Space Engineers

Modular Encounters Systems
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更新于:2019 年 2 月 28 日 下午 5:14

- Added support for new IsCargoShip tag in SpawnGroup definition.
- Fixed issue with Faction NPCs not assigning faction ownership.
- Isolated potential crash in DistanceChecker method (did not find source, additional logging added along with try/catch to prevent CTD).
- Added logging for new Exploration Encounters using Voxels. Have not resolved how position offset is applied, so these encounters will likely spawn mis-aligned from their voxels.

更新于:2019 年 1 月 10 日 上午 11:22

- Fixed several bugs in the Config/Settings
- Fixed issues with Planetary Installations not spawning properly when small, medium, or large stations aren't present in spawngroups.

更新于:2018 年 12 月 3 日 下午 5:50

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

更新于:2018 年 12 月 3 日 上午 9:46

- Added logging for previous error.

更新于:2018 年 12 月 3 日 上午 9:25

- Added potential fix to crash report received when replenishing grid inventories.

更新于:2018 年 11 月 30 日 下午 3:33

更新于:2018 年 11 月 30 日 上午 11:19

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

更新于:2018 年 10 月 29 日 上午 11:15

- Fixed Turret/Door Disembodied Parts.. again

更新于:2018 年 10 月 29 日 上午 10:32

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

更新于:2018 年 10 月 29 日 上午 10:20

- Added Better Method Of Fixing Disembodied Turret/Door bits