Divinity: Original Sin 2

Divinity: Original Sin 2

Mimicry
Viser 21–30 av 94 bidrag
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Oppdatering: 17. sep. 2019 @ 8.39

Oppdatering: 25. aug. 2019 @ 10.10

Changes (v1.0.10.0)
  • Tweaks to various generic scripting events, making them non-generic (minor improvements / less log fluff when the events run).

Oppdatering: 18. aug. 2019 @ 6.23

Changes (v1.0.9.0)

Settings Menu
  • Added two additional damage debuff options while mimicking (-75% and -90%).

Oppdatering: 26. juli 2019 @ 17.50

Oppdatering: 26. juli 2019 @ 14.45

Changes (v1.0.7.0)
  • If the "Enable Summoned Creature Mimicking" host setting is enabled, summons now count as part of the party when determining if mimicking gets applied.
  • Tweaked weapon copying mechanics when mimicking - If mimicking a summon, weapon mimicking is skipped, as most summons have an "npc" version of a weapon (not something that should be equipped by players) or are unarmed.

Oppdatering: 17. juli 2019 @ 18.18

Changes (v1.0.6.0)
  • Fix for basic attack mimicking failing.

Oppdatering: 14. juli 2019 @ 16.54

Changes (v1.0.5.0)
  • Quick fix for Deathblow not dealing double damage on disabled targets.

Oppdatering: 26. juni 2019 @ 20.59

Changes (v1.0.4.1)
  • Quick tweak to cleanse EXPLODE when Double Strike hits (to allow subsequent Double Strike hits to the target on the same turn).
  • Small tweaks to mime follower related events (using the exact GUIDSTRING instead of a more generic event).

Oppdatering: 26. juni 2019 @ 20.49

Oppdatering: 26. juni 2019 @ 20.46