Divinity: Original Sin 2

Divinity: Original Sin 2

Mimicry
Ergebnisse 21–30 von 94
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Update: 17. Sep. 2019 um 8:39

Update: 25. Aug. 2019 um 10:10

Changes (v1.0.10.0)
  • Tweaks to various generic scripting events, making them non-generic (minor improvements / less log fluff when the events run).

Update: 18. Aug. 2019 um 6:23

Changes (v1.0.9.0)

Settings Menu
  • Added two additional damage debuff options while mimicking (-75% and -90%).

Update: 26. Jul. 2019 um 17:50

Update: 26. Jul. 2019 um 14:45

Changes (v1.0.7.0)
  • If the "Enable Summoned Creature Mimicking" host setting is enabled, summons now count as part of the party when determining if mimicking gets applied.
  • Tweaked weapon copying mechanics when mimicking - If mimicking a summon, weapon mimicking is skipped, as most summons have an "npc" version of a weapon (not something that should be equipped by players) or are unarmed.

Update: 17. Jul. 2019 um 18:18

Changes (v1.0.6.0)
  • Fix for basic attack mimicking failing.

Update: 14. Jul. 2019 um 16:54

Changes (v1.0.5.0)
  • Quick fix for Deathblow not dealing double damage on disabled targets.

Update: 26. Jun. 2019 um 20:59

Changes (v1.0.4.1)
  • Quick tweak to cleanse EXPLODE when Double Strike hits (to allow subsequent Double Strike hits to the target on the same turn).
  • Small tweaks to mime follower related events (using the exact GUIDSTRING instead of a more generic event).

Update: 26. Jun. 2019 um 20:49

Update: 26. Jun. 2019 um 20:46