Divinity: Original Sin 2

Divinity: Original Sin 2

Mimicry
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Actualización: 17 SEP 2019 a las 8:39 a. m.

Actualización: 25 AGO 2019 a las 10:10 a. m.

Changes (v1.0.10.0)
  • Tweaks to various generic scripting events, making them non-generic (minor improvements / less log fluff when the events run).

Actualización: 18 AGO 2019 a las 6:23 a. m.

Changes (v1.0.9.0)

Settings Menu
  • Added two additional damage debuff options while mimicking (-75% and -90%).

Actualización: 26 JUL 2019 a las 5:50 p. m.

Actualización: 26 JUL 2019 a las 2:45 p. m.

Changes (v1.0.7.0)
  • If the "Enable Summoned Creature Mimicking" host setting is enabled, summons now count as part of the party when determining if mimicking gets applied.
  • Tweaked weapon copying mechanics when mimicking - If mimicking a summon, weapon mimicking is skipped, as most summons have an "npc" version of a weapon (not something that should be equipped by players) or are unarmed.

Actualización: 17 JUL 2019 a las 6:18 p. m.

Changes (v1.0.6.0)
  • Fix for basic attack mimicking failing.

Actualización: 14 JUL 2019 a las 4:54 p. m.

Changes (v1.0.5.0)
  • Quick fix for Deathblow not dealing double damage on disabled targets.

Actualización: 26 JUN 2019 a las 8:59 p. m.

Changes (v1.0.4.1)
  • Quick tweak to cleanse EXPLODE when Double Strike hits (to allow subsequent Double Strike hits to the target on the same turn).
  • Small tweaks to mime follower related events (using the exact GUIDSTRING instead of a more generic event).

Actualización: 26 JUN 2019 a las 8:49 p. m.

Actualización: 26 JUN 2019 a las 8:46 p. m.