Stellaris

Stellaris

Intelligence and Espionage (pre v3.0)
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更新于:2018 年 7 月 27 日 上午 8:26

I sincerely apologize that this mod has inconvenienced a lot of you.

-Some localization fixes
-Fixed a major bug that caused the game to crash from stack overflow.

更新于:2018 年 7 月 26 日 下午 12:03

Major Quickfix: Dealt with a possible cause of CTD. However, if your old save is crashing a few in-game days after resuming, then that save is most likely unsalvageable without disabling this mod. New games are recommended if this is the case.

更新于:2018 年 7 月 26 日 上午 8:07

Quickfix: Fixed a bug where you were unable to remove spies from your empire manually.

更新于:2018 年 7 月 25 日 下午 5:30

Update breaks current passive espionage events in old saves using this mod. Start a new game.

-Gave the workshop mod the Diplomacy and Event tags since this is technically a diplomacy (in multiplayer, really) and event (mainly using events to create this) mod.
-Fixed a potential CTD that might have been caused by this mod's passive events and the AI.

更新于:2018 年 7 月 24 日 上午 10:32

-Some minor changes to localization
-The time when you get the spy intervention event when you're able to is now more varied.
-Synthetic empires will now get the energy malus in the Contamination event instead of just having the Synthetic Evolution ascension perk
-Fixed an error that would pop up from removing relation flags from a spy that might not exist in the spy check event
-Used ai_chance on all passive events with multiple choices to potentially clean up the error log.

更新于:2018 年 7 月 22 日 上午 11:08

This quick update breaks old games that were using this mod. Start a new game.

-Fixed a bug where you could send more than the number of spies you actually have available.

更新于:2018 年 7 月 22 日 上午 10:40

This quick update breaks old games that were using this mod. Start a new game.

-Fixed a bug where you can only really have 1 empire you're spying on even if you tried to spy on multiple empires.
-Fixed a bug where getting events while having no communications.

更新于:2018 年 7 月 21 日 下午 8:34

Update might break old randomly generated espionage events that were using the espionage mod.

-Increase resource production knowledge cap to 10001.
-Reduced the chances of the Unknown Hacker event to appear.
-Increased the chances of the Spy Check event to appear.
-If you started interfering with another empire but later removed your spy from that empire, you can still get the reward if you successfully interfered.
-Fixed bug where you get passive espionage events while having no empires that can potentially spy on you.
-Fixed bug where you can't view your espionage targets.
-Fixed some events getting double rewarded with an unintended intrigue level.
-"Optimized" code again. If things are messed up again, just comment everything that went wrong.

更新于:2018 年 7 月 21 日 下午 3:09

New active sabotaging methods are now in the mod!

-4 new sabotaging events. For now, they have no prerequisite aside from needing a spy in an empire.
-The cost for doing so is 200 influence and 2500 energy. And no, you can't undo your misclicks. :/
-You cannot view your espionage targets while you are sabotaging someone and vice-versa so look at your targets beforehand.
-Unlike passive espionage events:
-Sabotaged empires will always get a penalty as not having one will make it a waste of resources.
-Sabotaging does not leave a way for an empire to know what sabotage choice you made but you will not know if you succeeded.
-A timed special project of your choosing will be given to an empire of your choice.
-They will gain a negative modifier for a time based on the special project chosen.
-Should they fail to get there in time, they will get a bad event.
-If they finish them in time, they still have to pick between 2 choices. 1 choice prevents the bad event from firing.
-The AI are still not optimized for this as of yet. I made them only use the sabotaging edict if 50 years or more have passed.

Other stuff:
-Edicts for triggering the espionage and sabotage menus are now in your capital.
-You cannot view espionage targets while you are sabotaging someone.
-Fixed a bug where trying to remove a spy did not actually remove the spy.
-All passive espionage events can now be interfered by spies at the beginning.
-Fleet power approximation threshold is now 1 million. Will do the other resources later.

I have not extensively tested this version as of yet because I have people coming over today so please report anything that seems weird.

更新于:2018 年 7 月 20 日 下午 7:34

I think I'm just tired or something... :/