Stellaris

Stellaris

Intelligence and Espionage (pre v3.0)
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Opdatering: 9. okt. 2019 kl. 12:04

Whoops, everything should be there now...

Opdatering: 9. okt. 2019 kl. 11:35

Updated version to 2.4.* in case the new launcher is updated to show outdated mods.

Opdatering: 8. okt. 2019 kl. 15:34

Notification pop-up for espionage being off cooldown for a specific empire is now a small pop-up notification instead of an event window.

Opdatering: 8. okt. 2019 kl. 15:21

-Notification pop-up for counterespionage being off cooldown is now a small pop-up notification instead of an event window.
-If you deny a leader from becoming a spymaster, then they cannot become a spymaster for a 90-day cooldown in order to prevent pop-up spam.

Opdatering: 2. juli 2019 kl. 18:14

Quickfixed the previous issue on the weird localization for real this time.

Opdatering: 2. juli 2019 kl. 11:55

Quickfix on localization for the "How to use this mod" popup.

Opdatering: 2. juli 2019 kl. 11:52

-Fixed issue where valid ships are doing something else but they trigger the plan espionage event. However, you now must send a valid ship/leader combination to your capital to become an operations spymaster for a mission before using them to spy on another empire. Note that the AI does NOT have to use this mechanics and you'll need to do this for every espionage mission.
-Fixed an issue I found on stream where after a leader who started the plan espionage project dies, sending another valid ship/leader combination to finish the plan espionage project will cause the localization of the following event to bug out. Also fixed other localization issues for that same event.

Opdatering: 21. juni 2019 kl. 21:11

-Nerfed rewards for Tides of Trade and Diplomatic Envoy missions.
-Fixed some localization oversights.

Opdatering: 21. juni 2019 kl. 10:31

Quickfix: Localization for intrigue levels for the "How to use this mod" window updated correctly to show that you can get relic information at level 3 intrigue.

Opdatering: 21. juni 2019 kl. 10:12

-Level 3 or higher intrigue allows you to know what relics (vanilla ones only) someone has. If you don't have enough intrigue, it'll show an empty list of relics.
-Modifiers and effect from espionage/sabotage missions adjusted to be less impactful in general.
-Diplomatic Envoy mission now checks for neighbors that the spying empire has communications with.
-Fixed localization weirdness in the empire info event.
-Some other minor localization fixes.
-Fixed random errors I encountered.