Don't Starve Together

Don't Starve Together

[API] Gem Core
Mostrando 81-90 de 128 aportaciones
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Actualización: 18 ABR 2019 a las 10:16

-v2.6.6
fixed kramped naughtiness crashing for functions(caused by game update)

Actualización: 7 ABR 2019 a las 11:31

-v2.6.5
fixed a bug causing the labyrinth to generate weirdly.
fixed a bug with the width argument in bit.bnot

Actualización: 21 MAR 2019 a las 14:54

-v2.6.4
fixed a couple bugs relating to creating a new world with dynamic tile content.

Actualización: 17 MAR 2019 a las 10:17

-v2.6.3
Fixed a index out of bounds issue with TheWorld.Map:GetOriginalTile()

Actualización: 11 MAR 2019 a las 11:33

-v2.6.2
fixed indexing nil Map.

Actualización: 11 MAR 2019 a las 9:31

-v2.6.1
added a Queue that can be a single or double queue
added something that makes a copy of the tiles on the first load and stores them so that you can do checks based on how the world first generated.

Actualización: 16 FEB 2019 a las 7:58

-v2.6.0
fixed a bug causing one time world gen option swaps to never get applied.
added a global pause patch making sounds properly silence themselves when paused.
added SetSoundAlias which is just better than RemapSoundEvent.

Actualización: 12 FEB 2019 a las 10:57

-v2.5.0
fixed a bug regarding a inferior custom tech tree api.
improved my custom "lua physics" handler.

Actualización: 28 ENE 2019 a las 11:30

-v2.4.3
removed tag entity solution, as klei upped the tag limit for all entities to 63.

Actualización: 27 ENE 2019 a las 10:23

-v2.4.2
fixed crash caused when non tables were passed to TheSim:FindEntities for certain args