Don't Starve Together
[API] Gem Core
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Обновление: 18 апр. 2019 в 10:16

-v2.6.6
fixed kramped naughtiness crashing for functions(caused by game update)

Обновление: 7 апр. 2019 в 11:31

-v2.6.5
fixed a bug causing the labyrinth to generate weirdly.
fixed a bug with the width argument in bit.bnot

Обновление: 21 март 2019 в 14:54

-v2.6.4
fixed a couple bugs relating to creating a new world with dynamic tile content.

Обновление: 17 март 2019 в 10:17

-v2.6.3
Fixed a index out of bounds issue with TheWorld.Map:GetOriginalTile()

Обновление: 11 март 2019 в 11:33

-v2.6.2
fixed indexing nil Map.

Обновление: 11 март 2019 в 9:31

-v2.6.1
added a Queue that can be a single or double queue
added something that makes a copy of the tiles on the first load and stores them so that you can do checks based on how the world first generated.

Обновление: 16 февр. 2019 в 7:58

-v2.6.0
fixed a bug causing one time world gen option swaps to never get applied.
added a global pause patch making sounds properly silence themselves when paused.
added SetSoundAlias which is just better than RemapSoundEvent.

Обновление: 12 февр. 2019 в 10:57

-v2.5.0
fixed a bug regarding a inferior custom tech tree api.
improved my custom "lua physics" handler.

Обновление: 28 ян. 2019 в 11:30

-v2.4.3
removed tag entity solution, as klei upped the tag limit for all entities to 63.

Обновление: 27 ян. 2019 в 10:23

-v2.4.2
fixed crash caused when non tables were passed to TheSim:FindEntities for certain args