Don't Starve Together

Don't Starve Together

[API] Gem Core
Viser 81–90 av 128 bidrag
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Oppdatering: 18. apr. 2019 @ 10.16

-v2.6.6
fixed kramped naughtiness crashing for functions(caused by game update)

Oppdatering: 7. apr. 2019 @ 11.31

-v2.6.5
fixed a bug causing the labyrinth to generate weirdly.
fixed a bug with the width argument in bit.bnot

Oppdatering: 21. mars 2019 @ 14.54

-v2.6.4
fixed a couple bugs relating to creating a new world with dynamic tile content.

Oppdatering: 17. mars 2019 @ 10.17

-v2.6.3
Fixed a index out of bounds issue with TheWorld.Map:GetOriginalTile()

Oppdatering: 11. mars 2019 @ 11.33

-v2.6.2
fixed indexing nil Map.

Oppdatering: 11. mars 2019 @ 9.31

-v2.6.1
added a Queue that can be a single or double queue
added something that makes a copy of the tiles on the first load and stores them so that you can do checks based on how the world first generated.

Oppdatering: 16. feb. 2019 @ 7.58

-v2.6.0
fixed a bug causing one time world gen option swaps to never get applied.
added a global pause patch making sounds properly silence themselves when paused.
added SetSoundAlias which is just better than RemapSoundEvent.

Oppdatering: 12. feb. 2019 @ 10.57

-v2.5.0
fixed a bug regarding a inferior custom tech tree api.
improved my custom "lua physics" handler.

Oppdatering: 28. jan. 2019 @ 11.30

-v2.4.3
removed tag entity solution, as klei upped the tag limit for all entities to 63.

Oppdatering: 27. jan. 2019 @ 10.23

-v2.4.2
fixed crash caused when non tables were passed to TheSim:FindEntities for certain args