Don't Starve Together

Don't Starve Together

[API] Gem Core
Menampilkan81-90 dari 128 kiriman
< 1 ... 7  8  9  10  11 ... 13 >
Pembaruan: 18 Apr 2019 @ 10:16am

-v2.6.6
fixed kramped naughtiness crashing for functions(caused by game update)

Pembaruan: 7 Apr 2019 @ 11:31am

-v2.6.5
fixed a bug causing the labyrinth to generate weirdly.
fixed a bug with the width argument in bit.bnot

Pembaruan: 21 Mar 2019 @ 2:54pm

-v2.6.4
fixed a couple bugs relating to creating a new world with dynamic tile content.

Pembaruan: 17 Mar 2019 @ 10:17am

-v2.6.3
Fixed a index out of bounds issue with TheWorld.Map:GetOriginalTile()

Pembaruan: 11 Mar 2019 @ 11:33am

-v2.6.2
fixed indexing nil Map.

Pembaruan: 11 Mar 2019 @ 9:31am

-v2.6.1
added a Queue that can be a single or double queue
added something that makes a copy of the tiles on the first load and stores them so that you can do checks based on how the world first generated.

Pembaruan: 16 Feb 2019 @ 7:58am

-v2.6.0
fixed a bug causing one time world gen option swaps to never get applied.
added a global pause patch making sounds properly silence themselves when paused.
added SetSoundAlias which is just better than RemapSoundEvent.

Pembaruan: 12 Feb 2019 @ 10:57am

-v2.5.0
fixed a bug regarding a inferior custom tech tree api.
improved my custom "lua physics" handler.

Pembaruan: 28 Jan 2019 @ 11:30am

-v2.4.3
removed tag entity solution, as klei upped the tag limit for all entities to 63.

Pembaruan: 27 Jan 2019 @ 10:23am

-v2.4.2
fixed crash caused when non tables were passed to TheSim:FindEntities for certain args