Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Forget Everything
Ergebnisse 1–10 von 38
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Update: 8. Dez. 2021 um 9:40

Fixed settings being ignored completely.

Update: 6. Nov. 2021 um 9:19

Fixed newer settings not showing in-game.

If you did not have 6 settings in-game, they are:
- highVis[false]: Enable for white, see-in-the-dark text on the dials.
- scale[1]: Controls how big the dials are.
- advanceWithKey[false]: If enabled, stages are advanced by turning the key, instead of after a minimum of 4 seconds. You still need to solve modules to advance.
- reverseDialControls[false]: If enabled, flips dial controls.
- stageRandomForward[10]: How many stages late a given stage can display (default of 10: stage 20 can appear as late as the 30th displayed).
- stageRandomBackward[5]: Same as above, but how many early.

Update: 5. Nov. 2021 um 16:40

Stage checking without a free check now grants a free check; you can check twice with one strike instead of guessing and then checking once.
Key hitbox is now larger.

Update: 5. Nov. 2021 um 16:19

Improved lights copied from Morsematics.
When colourblind is active, the lights visibly change to accomodate the dials.
Fixed display border/wire colouring (matches FMN and Answering Questions).

Update: 26. Jan. 2021 um 8:26

Fixed new settings incorrectly defaulting to 0

Update: 25. Jan. 2021 um 9:04

Stage shuffling is now fairer and configurable

Update: 23. Dez. 2020 um 9:00

Updated boss module list.

Update: 15. Sep. 2020 um 10:14

Fixed high vis not applying for TP if colourblind starts turned off

Update: 1. Aug. 2020 um 8:07

Fixed weirdness in VR

Update: 29. Jul. 2020 um 13:11

Added colourblind TP command