Arma 3
Liberation MSKE
Viser 1–10 av 35 bidrag
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Oppdatering: 18. juni 2019 @ 9.32

Liberation MSKE V0.5.2

- Updated and fixed Vcom AI.
- Made all Objects and Vehicles Zeus editable! (Debug)


As soon as enough features of the KP Lib remake have been completed,
a conversion of this mission will be started to accommodate the new updates :)

Oppdatering: 29. nov. 2018 @ 14.50

Liberation MSKE V0.5.1

- Added new script to prevent instant vehicle explosions!
- Currently under testing, optimization may required

Oppdatering: 6. sep. 2018 @ 12.10

HOTFIX

Oppdatering: 6. sep. 2018 @ 9.42

Balancing issues resolved

Oppdatering: 5. sep. 2018 @ 16.28

Liberation MSKE V0.5

- Removed OP anti-air
- Adjusted roaming patrols to always have assets against air targets
- Fixed object placements
- Overall script roundup and optimizations

Oppdatering: 3. sep. 2018 @ 12.10

Liberation MSKE V0.4.9.5

- Fixed despawning FOB vehicles
- Replaced some buildable vehicles
- Rebalanced vehicle prices
- Removed unnecessary objects
- Decreased mission size by removing unused assets
- Cleared more clutter in mission folder

Oppdatering: 3. sep. 2018 @ 9.10

Liberation MSKE V0.4.9.4

- Cleared mission folder clutter
- Organized scripts inside mission folder
- Further cleared unnecessary loops and scripts
- Gave SAMs unlimited magazines instead of a bottomless one
- Improved building placement
- Overhauled a couple zones with new buildings

Oppdatering: 29. aug. 2018 @ 16.22

Liberation MSKE V0.4.9.3

- Rebalanced SAM sights
- Changed ACE settings
- Adjusted active zone triggers
- Changed AI unit cap for patrols and sectors

Oppdatering: 27. aug. 2018 @ 8.58

V0.4.9.2 HOTFIX 2

Oppdatering: 26. aug. 2018 @ 19.24

V0.4.9.1 HOTFIX