Arma 3
Liberation MSKE
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Mis à jour le : 18 juin 2019 à 9h32

Liberation MSKE V0.5.2

- Updated and fixed Vcom AI.
- Made all Objects and Vehicles Zeus editable! (Debug)


As soon as enough features of the KP Lib remake have been completed,
a conversion of this mission will be started to accommodate the new updates :)

Mis à jour le : 29 nov. 2018 à 14h50

Liberation MSKE V0.5.1

- Added new script to prevent instant vehicle explosions!
- Currently under testing, optimization may required

Mis à jour le : 6 sept. 2018 à 12h10

HOTFIX

Mis à jour le : 6 sept. 2018 à 9h42

Balancing issues resolved

Mis à jour le : 5 sept. 2018 à 16h28

Liberation MSKE V0.5

- Removed OP anti-air
- Adjusted roaming patrols to always have assets against air targets
- Fixed object placements
- Overall script roundup and optimizations

Mis à jour le : 3 sept. 2018 à 12h10

Liberation MSKE V0.4.9.5

- Fixed despawning FOB vehicles
- Replaced some buildable vehicles
- Rebalanced vehicle prices
- Removed unnecessary objects
- Decreased mission size by removing unused assets
- Cleared more clutter in mission folder

Mis à jour le : 3 sept. 2018 à 9h10

Liberation MSKE V0.4.9.4

- Cleared mission folder clutter
- Organized scripts inside mission folder
- Further cleared unnecessary loops and scripts
- Gave SAMs unlimited magazines instead of a bottomless one
- Improved building placement
- Overhauled a couple zones with new buildings

Mis à jour le : 29 aout 2018 à 16h22

Liberation MSKE V0.4.9.3

- Rebalanced SAM sights
- Changed ACE settings
- Adjusted active zone triggers
- Changed AI unit cap for patrols and sectors

Mis à jour le : 27 aout 2018 à 8h58

V0.4.9.2 HOTFIX 2

Mis à jour le : 26 aout 2018 à 19h24

V0.4.9.1 HOTFIX