Arma 3
Liberation MSKE
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Update: 18 jun 2019 om 9:32

Liberation MSKE V0.5.2

- Updated and fixed Vcom AI.
- Made all Objects and Vehicles Zeus editable! (Debug)


As soon as enough features of the KP Lib remake have been completed,
a conversion of this mission will be started to accommodate the new updates :)

Update: 29 nov 2018 om 14:50

Liberation MSKE V0.5.1

- Added new script to prevent instant vehicle explosions!
- Currently under testing, optimization may required

Update: 6 sep 2018 om 12:10

HOTFIX

Update: 6 sep 2018 om 9:42

Balancing issues resolved

Update: 5 sep 2018 om 16:28

Liberation MSKE V0.5

- Removed OP anti-air
- Adjusted roaming patrols to always have assets against air targets
- Fixed object placements
- Overall script roundup and optimizations

Update: 3 sep 2018 om 12:10

Liberation MSKE V0.4.9.5

- Fixed despawning FOB vehicles
- Replaced some buildable vehicles
- Rebalanced vehicle prices
- Removed unnecessary objects
- Decreased mission size by removing unused assets
- Cleared more clutter in mission folder

Update: 3 sep 2018 om 9:10

Liberation MSKE V0.4.9.4

- Cleared mission folder clutter
- Organized scripts inside mission folder
- Further cleared unnecessary loops and scripts
- Gave SAMs unlimited magazines instead of a bottomless one
- Improved building placement
- Overhauled a couple zones with new buildings

Update: 29 aug 2018 om 16:22

Liberation MSKE V0.4.9.3

- Rebalanced SAM sights
- Changed ACE settings
- Adjusted active zone triggers
- Changed AI unit cap for patrols and sectors

Update: 27 aug 2018 om 8:58

V0.4.9.2 HOTFIX 2

Update: 26 aug 2018 om 19:24

V0.4.9.1 HOTFIX