Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World
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Aggiornamento: 3 gen 2021, 14:49

1. Compatibility with Dec 2020 Update
2. Simplified scoring by removing archeology scoring.
3. Naturalist nerf as they are now cheaper in base game.
4. Bugfixes and incorporation of newer true start assignment from UN Earth Pack.

Aggiornamento: 30 mag 2018, 7:21

Incorporate changes from UN Earth Maps Pack:
1. Denser ice poles. Also reef logic trivially.
2. TSL logic customized to throw an error if it cannot place a major civ.

Aggiornamento: 7 feb 2018, 8:31

Restricted religions to Catholism, Protestantism and Mesoamerican (Aztec preference).

Aggiornamento: 4 feb 2018, 5:52

1. Removed Empire from score.
2. Adjusted scenario special VPs. (See mod desc.)
3. Added WorldRankings UI (adapted from Outback Tycoon).
4. Enable Time defeat. Disable culture victory.

Aggiornamento: 2 feb 2018, 6:06

Hookup scenario policies, scoring and special rules to the Colonization of The New World scenario.

Aggiornamento: 31 gen 2018, 6:10

Add ruleset and convert map to a scenario.

Aggiornamento: 29 gen 2018, 4:07

1. Fix TSL for optional N. American CS Tuneruit
2. Fixed National Monuments policy not showing up in Civics Tree.

Aggiornamento: 27 gen 2018, 4:20

Changed Naturalists: they can build unlimited(?) National Parks but restored original cost.

Aggiornamento: 26 gen 2018, 0:31

Adjusted Empire score.

Aggiornamento: 25 gen 2018, 23:58

Add scoring for Archaeology. (RN it will score for all Great Works created as well: BUG).