Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World
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Update: 3 jan 2021 om 14:49

1. Compatibility with Dec 2020 Update
2. Simplified scoring by removing archeology scoring.
3. Naturalist nerf as they are now cheaper in base game.
4. Bugfixes and incorporation of newer true start assignment from UN Earth Pack.

Update: 30 mei 2018 om 7:21

Incorporate changes from UN Earth Maps Pack:
1. Denser ice poles. Also reef logic trivially.
2. TSL logic customized to throw an error if it cannot place a major civ.

Update: 7 feb 2018 om 8:31

Restricted religions to Catholism, Protestantism and Mesoamerican (Aztec preference).

Update: 4 feb 2018 om 5:52

1. Removed Empire from score.
2. Adjusted scenario special VPs. (See mod desc.)
3. Added WorldRankings UI (adapted from Outback Tycoon).
4. Enable Time defeat. Disable culture victory.

Update: 2 feb 2018 om 6:06

Hookup scenario policies, scoring and special rules to the Colonization of The New World scenario.

Update: 31 jan 2018 om 6:10

Add ruleset and convert map to a scenario.

Update: 29 jan 2018 om 4:07

1. Fix TSL for optional N. American CS Tuneruit
2. Fixed National Monuments policy not showing up in Civics Tree.

Update: 27 jan 2018 om 4:20

Changed Naturalists: they can build unlimited(?) National Parks but restored original cost.

Update: 26 jan 2018 om 0:31

Adjusted Empire score.

Update: 25 jan 2018 om 23:58

Add scoring for Archaeology. (RN it will score for all Great Works created as well: BUG).