Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World
Показані результати 31–40 із 48
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Оновлено: 3 січ. 2021 о 14:49

1. Compatibility with Dec 2020 Update
2. Simplified scoring by removing archeology scoring.
3. Naturalist nerf as they are now cheaper in base game.
4. Bugfixes and incorporation of newer true start assignment from UN Earth Pack.

Оновлено: 30 трав. 2018 о 7:21

Incorporate changes from UN Earth Maps Pack:
1. Denser ice poles. Also reef logic trivially.
2. TSL logic customized to throw an error if it cannot place a major civ.

Оновлено: 7 лют. 2018 о 8:31

Restricted religions to Catholism, Protestantism and Mesoamerican (Aztec preference).

Оновлено: 4 лют. 2018 о 5:52

1. Removed Empire from score.
2. Adjusted scenario special VPs. (See mod desc.)
3. Added WorldRankings UI (adapted from Outback Tycoon).
4. Enable Time defeat. Disable culture victory.

Оновлено: 2 лют. 2018 о 6:06

Hookup scenario policies, scoring and special rules to the Colonization of The New World scenario.

Оновлено: 31 січ. 2018 о 6:10

Add ruleset and convert map to a scenario.

Оновлено: 29 січ. 2018 о 4:07

1. Fix TSL for optional N. American CS Tuneruit
2. Fixed National Monuments policy not showing up in Civics Tree.

Оновлено: 27 січ. 2018 о 4:20

Changed Naturalists: they can build unlimited(?) National Parks but restored original cost.

Оновлено: 26 січ. 2018 о 0:31

Adjusted Empire score.

Оновлено: 25 січ. 2018 о 23:58

Add scoring for Archaeology. (RN it will score for all Great Works created as well: BUG).