Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World
Visualizzazione di 11-20 elementi su 48
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Aggiornamento: 26 mag 2021, 2:19

Attach AI strategy to Ecologist agenda to improve bias to constructing Preserves and its buildings.

Aggiornamento: 25 mag 2021, 7:22

Chateau minor buff giving it defensive bonus.

Aggiornamento: 24 mag 2021, 1:43

1. Minor bugfix: adjust text to say 175 turns (instead of 125).
2. Fix for Ecologist agenda.

Aggiornamento: 23 mag 2021, 12:20

1. Colossal Head nerf. (Can't be built on forest)
2. Added Ecologist agenda.
3. Maya buff: Maya's bonus extends to 9 tiles from capital (instead of 6).

Aggiornamento: 20 mag 2021, 4:20

BUGFIX: feitoria gold bonus was being added at reload.

Aggiornamento: 19 mag 2021, 6:22

1. Constructing a feitoria grants 500 gold.
2. Increased max religions to 4.

Aggiornamento: 2 mag 2021, 13:10

Add Armagh city state (along with wonders from Vikings DLC).

Aggiornamento: 1 mag 2021, 16:35

15 Sanctuaries for Eco Victory (instead of 20).

Aggiornamento: 30 apr 2021, 5:50

BugFix: Show all 9 civs in the World Rankings UI.

Aggiornamento: 30 apr 2021, 4:15

Update World Rankings and Scoring text.