Overgrowth
Bloody Combat Reduced
28개 중 1~10개 표시 중
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업데이트: 2021년 4월 30일 오전 3시 53분

1.7
-Changed the blood drop texture which also fixes issue with spurts not lining up
-Slightly decreased blood size for certain splatters

업데이트: 2019년 1월 11일 오전 3시 00분

-Updated for game version 1.4
-Minor code clean up and other very minor fixes and adjustments
-Removed additional blood effects and decreased blood size for weapon hits (was not previously adjusted for this version)

업데이트: 2018년 9월 29일 오전 3시 33분

1.64
-Fixed ragdoll freeze not applying correctly to motionless downed characters. Will improve performance for situations where there are a multiple dead characters on a level
-Decreased dying animation duration when killed by a weapon
-Mouth movement adjustments for dying animation

업데이트: 2018년 9월 12일 오후 8시 26분

1.63
-Decreased frequency of body surface blood drips for dying characters
-Dying character bleeding is now triggered by chance
-Vanilla AI will no longer perform jump kicks when landing near an enemy if Dynamic AI mod isn't installed
-Decreased dying animation duration when killed with a weapon that caused arterial spurts

업데이트: 2018년 7월 8일 오후 7시 29분

Hotfix
-Fixed head bleeding and downed spurts

업데이트: 2018년 7월 8일 오후 3시 01분

1.62
-Fixed neck spurts not working with limp ragdolls
-Minor combat neck spurt hit changes

업데이트: 2018년 7월 5일 오후 3시 00분

1.61
-Fixed dying animation timer

업데이트: 2018년 7월 4일 오후 8시 18분

1.6
-Created new blood decals for weapon hits and final kill blood splatters
-Added missing blood effects to weapon hits
-Lowered death timer when killed by spikes to prevent ragdolls from glitching out
-Removed jump kick restrictions for AI. This will allow Dynamic AI mod to have jump kick abilities without modding the main character script
-(Reduced version only) Applied vanilla random minimal damage required to reduce the amount of character surface bleeding

업데이트: 2018년 3월 11일 오후 5시 56분

1.53
-Updated to game version 1.2

업데이트: 2018년 2월 4일 오후 10시 49분

v1.52
-Improved ragdoll impact and transition to animation when killed with blunt damage
-Fixed ragdoll glitch when attacking dying characters