Overgrowth
Bloody Combat Reduced
28 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2  3 >
Güncelleme: 30 Nis 2021 @ 3:53

1.7
-Changed the blood drop texture which also fixes issue with spurts not lining up
-Slightly decreased blood size for certain splatters

Güncelleme: 11 Oca 2019 @ 3:00

-Updated for game version 1.4
-Minor code clean up and other very minor fixes and adjustments
-Removed additional blood effects and decreased blood size for weapon hits (was not previously adjusted for this version)

Güncelleme: 29 Eyl 2018 @ 3:33

1.64
-Fixed ragdoll freeze not applying correctly to motionless downed characters. Will improve performance for situations where there are a multiple dead characters on a level
-Decreased dying animation duration when killed by a weapon
-Mouth movement adjustments for dying animation

Güncelleme: 12 Eyl 2018 @ 20:26

1.63
-Decreased frequency of body surface blood drips for dying characters
-Dying character bleeding is now triggered by chance
-Vanilla AI will no longer perform jump kicks when landing near an enemy if Dynamic AI mod isn't installed
-Decreased dying animation duration when killed with a weapon that caused arterial spurts

Güncelleme: 8 Tem 2018 @ 19:29

Hotfix
-Fixed head bleeding and downed spurts

Güncelleme: 8 Tem 2018 @ 15:01

1.62
-Fixed neck spurts not working with limp ragdolls
-Minor combat neck spurt hit changes

Güncelleme: 5 Tem 2018 @ 15:00

1.61
-Fixed dying animation timer

Güncelleme: 4 Tem 2018 @ 20:18

1.6
-Created new blood decals for weapon hits and final kill blood splatters
-Added missing blood effects to weapon hits
-Lowered death timer when killed by spikes to prevent ragdolls from glitching out
-Removed jump kick restrictions for AI. This will allow Dynamic AI mod to have jump kick abilities without modding the main character script
-(Reduced version only) Applied vanilla random minimal damage required to reduce the amount of character surface bleeding

Güncelleme: 11 Mar 2018 @ 17:56

1.53
-Updated to game version 1.2

Güncelleme: 4 Şub 2018 @ 22:49

v1.52
-Improved ragdoll impact and transition to animation when killed with blunt damage
-Fixed ragdoll glitch when attacking dying characters