Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Arctic Ocean [RF+GS+NFP+LP]
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Uppdatering: 16 okt, 2021 @ 5:29

Minor refactoring: Using updated variance fractal logic from United Nations Earth Pack for radial (or Azimuth) maps.

Uppdatering: 4 aug, 2021 @ 9:25

More water resources: same as Island Plates and Archipelago.

Uppdatering: 4 aug, 2021 @ 7:54

Radial variance fractal 2.0: larger and more realistic Arctic ice shelf.
Major improvement to terrascaping. Also aesthetic.

Uppdatering: 29 jul, 2021 @ 8:41

Using variance factal instead of RND for ice shelf generation and terrain banding.
Minor impact. Aesthetic.

Uppdatering: 27 dec, 2020 @ 8:32

1. GS Climate System support (notably river flooding).
2. Update compatibility for R&F and Standard Rules.

Uppdatering: 11 mar, 2018 @ 11:24

1. Support R&F.
2. No reefs.
3. Bugfix: random World Age.

Uppdatering: 15 jan, 2018 @ 16:03

Hooked up advanced map options for World Age and Rainfall.

Uppdatering: 30 dec, 2017 @ 7:18

Very trivial adjustment to landstrip data for Greenland to better suit hex grid. Cosmetic.

Uppdatering: 26 dec, 2017 @ 10:01

Using defaults from Fractal map instead to aid with civ start location assignment.

Uppdatering: 13 nov, 2017 @ 23:07

1. Consolidation/tidy-up of terrain gen. logic for more tundra forest.
2. Bugfix for Firaxis API Map.GetPlotDistance()