Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Arctic Ocean [RF+GS+NFP+LP]
Näytetään 1–10 / 17
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Päivitys: 16.10.2021 klo 5.29

Minor refactoring: Using updated variance fractal logic from United Nations Earth Pack for radial (or Azimuth) maps.

Päivitys: 4.8.2021 klo 9.25

More water resources: same as Island Plates and Archipelago.

Päivitys: 4.8.2021 klo 7.54

Radial variance fractal 2.0: larger and more realistic Arctic ice shelf.
Major improvement to terrascaping. Also aesthetic.

Päivitys: 29.7.2021 klo 8.41

Using variance factal instead of RND for ice shelf generation and terrain banding.
Minor impact. Aesthetic.

Päivitys: 27.12.2020 klo 8.32

1. GS Climate System support (notably river flooding).
2. Update compatibility for R&F and Standard Rules.

Päivitys: 11.3.2018 klo 11.24

1. Support R&F.
2. No reefs.
3. Bugfix: random World Age.

Päivitys: 15.1.2018 klo 16.03

Hooked up advanced map options for World Age and Rainfall.

Päivitys: 30.12.2017 klo 7.18

Very trivial adjustment to landstrip data for Greenland to better suit hex grid. Cosmetic.

Päivitys: 26.12.2017 klo 10.01

Using defaults from Fractal map instead to aid with civ start location assignment.

Päivitys: 13.11.2017 klo 23.07

1. Consolidation/tidy-up of terrain gen. logic for more tundra forest.
2. Bugfix for Firaxis API Map.GetPlotDistance()