Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Arctic Ocean [RF+GS+NFP+LP]
Viser 1-10 af 17 forekomster
< 1  2 >
Opdatering: 16. okt. 2021 kl. 5:29

Minor refactoring: Using updated variance fractal logic from United Nations Earth Pack for radial (or Azimuth) maps.

Opdatering: 4. aug. 2021 kl. 9:25

More water resources: same as Island Plates and Archipelago.

Opdatering: 4. aug. 2021 kl. 7:54

Radial variance fractal 2.0: larger and more realistic Arctic ice shelf.
Major improvement to terrascaping. Also aesthetic.

Opdatering: 29. juli 2021 kl. 8:41

Using variance factal instead of RND for ice shelf generation and terrain banding.
Minor impact. Aesthetic.

Opdatering: 27. dec. 2020 kl. 8:32

1. GS Climate System support (notably river flooding).
2. Update compatibility for R&F and Standard Rules.

Opdatering: 11. mar. 2018 kl. 11:24

1. Support R&F.
2. No reefs.
3. Bugfix: random World Age.

Opdatering: 15. jan. 2018 kl. 16:03

Hooked up advanced map options for World Age and Rainfall.

Opdatering: 30. dec. 2017 kl. 7:18

Very trivial adjustment to landstrip data for Greenland to better suit hex grid. Cosmetic.

Opdatering: 26. dec. 2017 kl. 10:01

Using defaults from Fractal map instead to aid with civ start location assignment.

Opdatering: 13. nov. 2017 kl. 23:07

1. Consolidation/tidy-up of terrain gen. logic for more tundra forest.
2. Bugfix for Firaxis API Map.GetPlotDistance()