Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Arctic Ocean [RF+GS+NFP+LP]
Zobrazuje se 1–10 z 17 položek
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Aktualizace: 16. říj. 2021 v 5.29

Minor refactoring: Using updated variance fractal logic from United Nations Earth Pack for radial (or Azimuth) maps.

Aktualizace: 4. srp. 2021 v 9.25

More water resources: same as Island Plates and Archipelago.

Aktualizace: 4. srp. 2021 v 7.54

Radial variance fractal 2.0: larger and more realistic Arctic ice shelf.
Major improvement to terrascaping. Also aesthetic.

Aktualizace: 29. čvc. 2021 v 8.41

Using variance factal instead of RND for ice shelf generation and terrain banding.
Minor impact. Aesthetic.

Aktualizace: 27. pro. 2020 v 8.32

1. GS Climate System support (notably river flooding).
2. Update compatibility for R&F and Standard Rules.

Aktualizace: 11. bře. 2018 v 11.24

1. Support R&F.
2. No reefs.
3. Bugfix: random World Age.

Aktualizace: 15. led. 2018 v 16.03

Hooked up advanced map options for World Age and Rainfall.

Aktualizace: 30. pro. 2017 v 7.18

Very trivial adjustment to landstrip data for Greenland to better suit hex grid. Cosmetic.

Aktualizace: 26. pro. 2017 v 10.01

Using defaults from Fractal map instead to aid with civ start location assignment.

Aktualizace: 13. lis. 2017 v 23.07

1. Consolidation/tidy-up of terrain gen. logic for more tundra forest.
2. Bugfix for Firaxis API Map.GetPlotDistance()