XCOM 2
[WOTC] Cinematic Rapid Fire (and other abilities)
Wyświetlanie 1-10 z 14 pozycji
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Aktualizacja: 19 sierpnia 2019 o godz. 16:33

Annihilate tweaks

Aktualizacja: 24 kwietnia 2019 o godz. 13:10

Improved camera fixup

Aktualizacja: 25 listopada 2018 o godz. 13:15

Minor bugfix & compat fix improvement

Aktualizacja: 23 października 2018 o godz. 13:41

Removed XComCamera.ini for better compatability. Minor fixes to camera selection in corner cases.

Aktualizacja: 23 sierpnia 2018 o godz. 13:02

  • Fixed bug (in game, not the mod!) which meant that sometimes the soldier went back into cover between the shots, and then took the second shot without exiting cover so facing the wrong way.
  • Second shot no long waits on environmental damage to finish animating again. This earlier change was reverted as part of the silent second shot bugfix.

Aktualizacja: 18 sierpnia 2018 o godz. 13:31

  • Added support for Dual Strike
  • Overhauled the cinescript cameras, taylored to each combination of options, in particular if OTS targeting is disabled, the camera will drop to OTS when the shot is taken.

Aktualizacja: 6 sierpnia 2018 o godz. 13:26

Finally got that silent 2nd shot bug I think...

Aktualizacja: 5 stycznia 2018 o godz. 18:43

Aktualizacja: 5 stycznia 2018 o godz. 18:05

Improvements

  • MCM integration for changing options
  • The Lost OTS targeting and cinematic shots

Aktualizacja: 3 stycznia 2018 o godz. 5:13

Imrpovements:

  • Camera far less likely to pop back to overhead for the second shot.
  • Now compatible with the Community Highlanders Banish fix.
  • Slight tweak making the second shot animation not wait on enviromental destruction to finish animating.

Fixes:
  • The silent second shot bug sould be gone
  • Idle State Machine now less likely to put the unit back into cover between shots.