Stellaris

Stellaris

Gigastructural Engineering & More (3.1)
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更新于:2020 年 4 月 17 日 上午 2:51

2.0.5 Hotfix 1:

Orbital Elysiums can be built alongside habitats since they're a ring.

Fixed maintenance jobs for machine ringworld districts.

更新于:2020 年 4 月 11 日 上午 2:59

Version 2.0.5:

The Equatorial Shipyard and Hyperstructural Assembly Yard are now a bit more useful and grant buffs to both their own construction speed and global ship construction speed.

Fixed solar shipyard showing up in the wrong tech.

Fixed the weight of names for the supermassive black hole.

"Natural" ringworlds segments can now be upgraded.

Minor localization fixes.

更新于:2020 年 4 月 5 日 上午 3:49

2.0.4 Hotfix 3:

Fixed ringworld farming districts being free.

更新于:2020 年 3 月 31 日 上午 2:30

2.0.4 Hotfix 2:

Fixed a glaring localization issue that was simply unacceptable.

更新于:2020 年 3 月 27 日 下午 1:39

2.0.4 Hotfix 1:

Localisation fix for other languages.

更新于:2020 年 3 月 27 日 下午 1:35

Version 2.0.4:

It is now finally possible to upgrade "naturally-spawned" ringworlds.

Added a repeatable tech to increase megastructure build speed.

The megastructure menu can now be brought up via an edict.

更新于:2020 年 3 月 26 日 上午 3:24

2.0.3 Hotfix 1:

Added compatibility with EHOF to prevent NDB-nuking their systems.

更新于:2020 年 3 月 26 日 上午 2:59

Version 2.0.3:

Fixed AI weights and the AI dismantling its own megastructures.

更新于:2020 年 3 月 25 日 下午 12:55

2.0.2 Hotfix 3:

Brought Interstellar and Penrose Ringworlds more in line with regular ringworlds.

更新于:2020 年 3 月 25 日 上午 2:44

2.0.2 Hotfix 2:

Fixed an issue with nonexistant Dyson Spheres in Brown Dwarf systems.