Stellaris
Gigastructural Engineering & More (4.1)
Mostrando 671-680 de 952 aportaciones
< 1 ... 66  67  68  69  70 ... 96 >
Actualización: 17 ABR 2020 a las 2:51

2.0.5 Hotfix 1:

Orbital Elysiums can be built alongside habitats since they're a ring.

Fixed maintenance jobs for machine ringworld districts.

Actualización: 11 ABR 2020 a las 2:59

Version 2.0.5:

The Equatorial Shipyard and Hyperstructural Assembly Yard are now a bit more useful and grant buffs to both their own construction speed and global ship construction speed.

Fixed solar shipyard showing up in the wrong tech.

Fixed the weight of names for the supermassive black hole.

"Natural" ringworlds segments can now be upgraded.

Minor localization fixes.

Actualización: 5 ABR 2020 a las 3:49

2.0.4 Hotfix 3:

Fixed ringworld farming districts being free.

Actualización: 31 MAR 2020 a las 2:30

2.0.4 Hotfix 2:

Fixed a glaring localization issue that was simply unacceptable.

Actualización: 27 MAR 2020 a las 13:39

2.0.4 Hotfix 1:

Localisation fix for other languages.

Actualización: 27 MAR 2020 a las 13:35

Version 2.0.4:

It is now finally possible to upgrade "naturally-spawned" ringworlds.

Added a repeatable tech to increase megastructure build speed.

The megastructure menu can now be brought up via an edict.

Actualización: 26 MAR 2020 a las 3:24

2.0.3 Hotfix 1:

Added compatibility with EHOF to prevent NDB-nuking their systems.

Actualización: 26 MAR 2020 a las 2:59

Version 2.0.3:

Fixed AI weights and the AI dismantling its own megastructures.

Actualización: 25 MAR 2020 a las 12:55

2.0.2 Hotfix 3:

Brought Interstellar and Penrose Ringworlds more in line with regular ringworlds.

Actualización: 25 MAR 2020 a las 2:44

2.0.2 Hotfix 2:

Fixed an issue with nonexistant Dyson Spheres in Brown Dwarf systems.