Stellaris

Stellaris

Gigastructural Engineering & More (4.1)
Viser 671–680 av 952 bidrag
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Oppdatering: 17. apr. 2020 @ 2.51

2.0.5 Hotfix 1:

Orbital Elysiums can be built alongside habitats since they're a ring.

Fixed maintenance jobs for machine ringworld districts.

Oppdatering: 11. apr. 2020 @ 2.59

Version 2.0.5:

The Equatorial Shipyard and Hyperstructural Assembly Yard are now a bit more useful and grant buffs to both their own construction speed and global ship construction speed.

Fixed solar shipyard showing up in the wrong tech.

Fixed the weight of names for the supermassive black hole.

"Natural" ringworlds segments can now be upgraded.

Minor localization fixes.

Oppdatering: 5. apr. 2020 @ 3.49

2.0.4 Hotfix 3:

Fixed ringworld farming districts being free.

Oppdatering: 31. mars 2020 @ 2.30

2.0.4 Hotfix 2:

Fixed a glaring localization issue that was simply unacceptable.

Oppdatering: 27. mars 2020 @ 13.39

2.0.4 Hotfix 1:

Localisation fix for other languages.

Oppdatering: 27. mars 2020 @ 13.35

Version 2.0.4:

It is now finally possible to upgrade "naturally-spawned" ringworlds.

Added a repeatable tech to increase megastructure build speed.

The megastructure menu can now be brought up via an edict.

Oppdatering: 26. mars 2020 @ 3.24

2.0.3 Hotfix 1:

Added compatibility with EHOF to prevent NDB-nuking their systems.

Oppdatering: 26. mars 2020 @ 2.59

Version 2.0.3:

Fixed AI weights and the AI dismantling its own megastructures.

Oppdatering: 25. mars 2020 @ 12.55

2.0.2 Hotfix 3:

Brought Interstellar and Penrose Ringworlds more in line with regular ringworlds.

Oppdatering: 25. mars 2020 @ 2.44

2.0.2 Hotfix 2:

Fixed an issue with nonexistant Dyson Spheres in Brown Dwarf systems.