Space Engineers

Space Engineers

Whip's Speed Matcher Script
Zobrazuje se 1–10 z 11 položek
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Aktualizace: 5. lis. 2023 v 17.06
provedl Whiplash141

Version 25.0.1
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/84d66d2f1103048691aea53fca8b613b96c0fe94
  • Fix for IMyTextPanel API changes

Aktualizace: 31. čvc. 2018 v 19.26

Version 25
  • Fix for keen's stupid negative runtime bug

Aktualizace: 14. čvc. 2018 v 21.42

Aktualizace: 14. čvc. 2018 v 20.40

Version 24
  • Changed update frequency workaround

Aktualizace: 11. čvn. 2018 v 0.16

Version 23
  • Reduced update frequency
  • Added exception outout
  • Updated update frequency bandaid
  • Added GetAllowedGrids method to allow program to placed on subgrids
  • Changed how "match" command behaves

Aktualizace: 18. bře. 2018 v 22.17

Version 22
  • Fixed issue where codes would trigger multiple times per tick in DS

Aktualizace: 12. bře. 2018 v 13.00

Version 21
  • Changed dampening method to use the algorithm that keen uses - v20
  • Changed "scan" and "match" commands into toggle functions - v21
  • Added dampener status recognition - v21

Aktualizace: 23. led. 2018 v 12.21

Version 19
  • Added speed incrementing function
  • Used proper interface peoperties for setting thrust override. This will actually improve precision at low speeds!
  • Removed excess math to improve performance

Aktualizace: 22. lis. 2017 v 21.43

Version 18
  • Code no longer needs a timer to loop! The code triggers itself!

Aktualizace: 14. srp. 2017 v 20.40

Version 15
  • Added thrust ignore name tag - v15
  • Code now checks for thrusters only on the same grid - v15