Europa Universalis V

Europa Universalis V

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项目 (41)
Unit Illustration Fix
创建者: Nexxes
1.0.8 and 1.0.10 compatible Ever wondered which of your units was a light or heavy unit? Which was the archer and which the footmen? Wonder no more as it's now fixed! Paradox actually has all the illustrations for the different units. What does the mod do ...
Thick borders
创建者: In heaven
Simple mod that makes country borders black, increases thickness of some borders to make them more visible. Provincial borders are visible from further away and are less opaque. Ironman/achievements compatible...
Sea Tiles Cost Less Market Access
创建者: Lysyl Oxidase
Sick of having 0% market access in your colony which is 5 sea tiles away from the market center? Sick of having to create a new market every 5 coastal tiles in those massive colonial locationss which are each the physical size of 5 european tiles? This may...
Roads Increase Market Access
创建者: Lysyl Oxidase
This mod makes roads improve market access by significantly more than in the base game to better reflect the reality of how a railroad is more than 25% better than having literally no road at all... For example, in the base game a gravel road makes it cost...
[v1.0.10] Road Remove Terrain Proximity Debuffs
创建者: Paracalico
I'm so pissed by the trees and wetlands and I made this. Building roads will now remove (compensate) proximity debuffs from all types of rough terrain and vegetation . Proximity cost for crossing lakes are also halved for compensation. Other road bonuses s...
Remove Start Game Smoke Effect
创建者: nqwery
Removes the smoke effect when you pick a tag and start the game. With mod: https://i.imgur.com/v0TUAaj.gif Without mod: https://i.imgur.com/IidXqgN.gif ...
Reasonable Prices
创建者: turseturtle
Caps or remove price scaling so that at high income a mediocre courtier doesn't cost more than a city. And a gift to a dirt poor OPM isn't an arm and a leg. Features: All income based event scaling capped. Once monthly income passes 50 (cost of a building)...
R.G.O. Level Retention for Mining Cities
创建者: Mokiia
📜 Description This mod prevents loss of the +100% Max R.G.O. Size bonus for a Rural Settlement when it is upgraded to a Town or City that has mining raw materials except stones and marbles. ⛏️ List of mining RGOs coal iron copper gold silver tin lead gems ...
Mesoamerican Copper Tools
创建者: Negative Ramos
Adds a new production method of tools via the Copperworking advance for Mesoamericans (and all who have it). Also adds an additional Copper resource in Lamanai which replaces Wild Game to give a little more balance in the region for the Maya. Copper Tool M...
Marry a Local Noble
创建者: Kaiser
Adds the option to marry your dynasty's characters to a random local noble at a ducat cost. Useful when there's no suitors available and you really must marry but refuse to despoil your children with the touch of lowborn rabble. Should be compatible with a...
Literacy Increases Base Research Speed
创建者: Lysyl Oxidase
Increases BASE research speed by 30% of the literacy. Example: 20% literacy -> 0.06 base research speed. This is intended to increase and compound technological differences and reward high literacy. The game seriously lacks BASE research speed modifiers an...
Higher Max Core Control
创建者: Asuna
Increase Max Core Control to 40%, Max Integrated Control to 10%. Also increased core assimilation and conversion....
Exploration Fix
创建者: DéRiksus
Fixes the 'No Locations available to start constructing the exploration' condition, and allows exploring if area is within naval range of a coastal location or through neighboring land provinces. I also made a version that uses "as-the-crow-flies" distance...
Community Tweaks Mod
创建者: Боцман
- Integration, Conversion Rate = x1.5 Reasoning: Seems to me that community reached a consensus that integration is insanely slow and not everyone wants to expand via vassals. - Decreased malus for RGO size in Towns and Cities by half Reasoning: It's annoy...
Buffed Cabinet Stability and Legitimacy
创建者: GetDerpified1
This mod buffs both Legitimacy and Stability gains from cabinet actions!...
5x Bubonic Plague
创建者: Dotto
Bubonic plague, but more and more and more and more That's it Nothing else...
Multiple Capital
创建者: hutatsuiwa1960
Drawing inspiration from the historically prevalent yet varied systems of secondary capitals, Secondary Capital building has been created. This allows players to establish multiple centers for spreading control. As a balancing measure, construction is curr...
Dumb Building and Production Tweak
创建者: flyinghamster
This mod makes some tweak on borring buildings so that buildings can be more interesting. If you like to have changes on Rural Buildings Only: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3615866062 Here is Villains only variant of mod available ...
Centralization Fix
创建者: Bapito
Lightweight mod that makes going centralized playable again List of changes: -Centralization no longer reduces subject loyalty -Having any subject no longer pushes towards decentralization -Centralization now reduces estate satisfaction and satisfaction re...
Aedile's Annexation & Integration Overhaul [AAIO]
创建者: Aediles
OPTIONAL 1.0.8 COMPATIBILITY CHECK DISCUSSIONS FOR THE GUIDE ON HOW TO ENABLE THIS AAIO Ever felt like annexation or integrating a province takes too long and been annoyed at the absurd amount of cost your vassal's rural settlements are charging you? This ...
Faster Siege and Cheaper Warscores
创建者: flyinghamster
This mod makes simple adjustment to defines files to assure that Siege is not taking decade long in early game, and location demand warscore to not take insane rip off price. 1. Siege Tick is reduced to 15 from vanilla's 30. As early level forts get insane...
Fishe's Ancient Roads REPAVED
创建者: Níl
Heres a neat little historical fun fact for the history buffs out there: Martin Luther did not, in fact, invent the paved road! This mod adds some of the paved roads from the classical periods of China and Europe which were still in regular use by the 14th...
Hellenism Revived
创建者: Otto von Nordheim
Enables and adds 12 Gods to Hellenism, adds a start up event to all Greek culture group to switch to Hellenism, and updated flavor_byz.1502 to switch you to Hellenism (the Normal way). Event greek_gods.1is the startup event you can fire if you want to swit...
Extended Control - Forts & Bailiffs
创建者: Mistah_X
Do you want your authority to exist beyond your mere capital? Do you want to achieve this without feeling overpowered? Extended Control - Forts & Bailiffs modifies some key buildings to help you project your precious authority, while making sure you pay th...
Free Console Access
创建者: Dsingis
Put this mod at the bottom of your list! It works fine with "Glorp UI" and "Good Interface", if you put this mod AFTER the UI mods in your list. If it's still not working for whatever reason: Glorp UI has a built-in debug toggle in it's own menu. This vers...
Convenient Cabinet Action
创建者: 13Mo
Added several cabinet actions, each unlocked by different technologies from Era 1 to Era 4. Please check the specific unlocking technologies in the game. Integrate Region — Era 3 — Integrate all locations in a region at the normal speed Integrate Region Ef...
Improved Subject Management
创建者: Conner
Overview: Adds and modifies various subject interactions to significantly improve subject management, especially for colonial nations. Features: 5 new subject interaction: Cede Area, Cede Region, Sieze Province, Seize Area, and Sieze Region You can now ced...
Militus' Fixes and Balancing
创建者: Militus Immortalis
What does this mod do? The aim of his mod is to provide some fixes of things Paradox has not gotten around to fixing as well as balancing some of the more extreme changes they have done in patches, such as the Centralization/Decentration in 1.0.8 that coul...
Less event costs
创建者: Costa
Reduce the amount of ducats costed from all event options to 0.3x to prevent countries goes bankrupt directly because of building or artist events. Events that give ducats and other national balances are not changed. You can edit “multiply” in line 19 of c...
Landsknechte Unique Illustration
Description Added unique illustration for Landsknechte unit. The illustration is from vanilla Italian Wars situation background illustration, I edit the size and colour to make it fit in an unit illustration. Compatiblity If you use Unit Illustration Fix, ...
Late game conquest Fixed
创建者: Níl
A small mod to fix late game conquests by reducing global warscore cost as game goes on. ########## Integrated into Laborers and RGOs and Laborers and Bureaucrats....
Minor Adjacency Based Institution Spread
创建者: Níl
A small mod to add a small base adjacency spread to institutions to hopefully stop void Hungary....
Minor Diplomacy Tweaks - Alliance Chain Breaker
创建者: Anthro
This is a lightweight mod that makes minor tweaks to diplomacy in the game: - Makes AI less likely to form massive alliance chains by decreasing their willingness to form alliances as the number of their allies increases. With the mod, AI is unlikely to ha...
Omni-directional Rivers
创建者: Harbivore
Omni-directional Rivers This mod completely removes the difference in proximity reduction from the direction of the river. They are both now set to 30. The logic behind this: It doesn't make sense that the direction of the river has any effect on the proxi...
Native Civilisation Expanded
创建者: Níl
Always found it weird that half the mississippian river valley civilisation was missing. As was severeal settled south american states. Anyway heres a few more states....
POP-based Countries Unleashed
创建者: Syayan
Making all POP-based countries visible on the base map and playable! Just created this mod for myself. But me like, "why don't I just share this creation?"...
Reduced Trade Maintance to 1.0.7
创建者: Filin
Reduced Trade Maintance to 1.0.7 Trade Maintenance: reduced from 0.5 → 0.25...
Rise Of The Aztecs
创建者: hansthedude
TL;DR: Game-breaking fixes for Aztec gameplay and attempts to fix aspects of the Aztec economy death spiral. A special thanks to Semnickcreativo & Braineel for their forum posts as despite me experiencing this all first hand with a game going all the way t...
Slaves Can Grow
创建者: Níl
Small mod to make it so slave pops can grow, this should fix the issues with the golden horde as in vanilla mongol pops can grow but everyone else cant meaning the mongol pops quickly come to outnumber everyone else....
Tribal Buildings
创建者: Níl
Adds much needed tribal buildings to the game, since surprisingly Tribal societies did contribute to regional economies. ########### Those Buildings are: -Tribal Farming Village -Tribal Market Village -Tribal War Camp -Tribal Hunting Camp Support me at my ...
Stability Rebalanced
创建者: Chim_rus
🏛️ Stability Rebalanced: A More Impactful Stability Mechanic Tired of Stability feeling like a weak and inconsequential modifier? I felt the base game's Stability was underwhelming and somewhat illogical in its effects. A truly stable or unstable realm sho...