Europa Universalis V

Europa Universalis V

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道路移除地形植被邻近度惩罚Road Remove Terrain Proximity Debuffs
   
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11 月 9 日 上午 8:47
11 月 15 日 上午 8:09
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道路移除地形植被邻近度惩罚Road Remove Terrain Proximity Debuffs

描述
如题,修建任何种类的道路之后会取消(补偿)地形/植被造成的邻近度惩罚
跨过湖泊的邻近度开销减半(下湖有开销,上岸0.01,对湖泊/高山湖泊/盐湖生效)
关于道路的其他数值不受影响。
Localization: soon™

这代的地形+植被双重惩罚让很多地形不太好的历史名城控制区过于吃瘪(点名特诺奇蒂特兰)非常不爽所以做了这个mod
什么叫墨西哥谷地兜兜转转控制力归零啊(闭眼)
18 条留言
Paracalico  [作者] 6 小时以前 
@Rotcrafter Exactly. In the current vanilla version terrain do impact road building time but not the cost, which is rather strange. I'd add this in another upcoming mod (as suggested by @umbaretz ) for better balance.
Paracalico  [作者] 6 小时以前 
@天童アリス 其实在英文版简介里有写因为太懒了所以还没做本地化文本,大概之后会补上的罢
天童アリス 9 小时以前 
文本出了点问题,检查下第一行是不是标注错语言了
Rotcrafter 12 小时以前 
perhaps roads should be more expensive in terrains like mountains and hills. i reckon this would balance this
umbaretz 11 月 14 日 上午 1:33 
@Paracalico now that you mention it, tying to development would work and AI wouldn't need to be taught that.
Paracalico  [作者] 11 月 14 日 上午 12:33 
@umbaretz Thank you for the idea. It sounds reasonable to scale the terrain/vegetation debuff with development/prosperity level or something similar. Although the terrain info is hardcoded-ish iirc, to add buffs for compensation is not that hard.
Buildings are tricky and yes, teaching AI how to use it will be painful.
umbaretz 11 月 13 日 下午 10:07 
Its a great mod, and it does seem more logical for roads to work this way.

If you want to follow up on terrain theme - would be cool to make a building that can offset vegetation debuffs (essentially converging to grassland/farmland). I find it hard to believe that people living for ceveral centuries in a 100 dev province wouldn't be able to do land clearing.

So, you build it, and after some time it gives a bonus, counteracting the province penalties, after reaching farmland level building should self-destruct.

Hard part is teaching AI to use that.
Shyning 11 月 13 日 上午 9:29 
I am not sure why some people downvoted it (currently at 3 stars) but thanks for sharing this, it made no sense building a road but having no reduced proximity debuffs.
Mistah_X 11 月 13 日 上午 2:51 
i am actually suprised EU5 runs quite well on my PC so i personally didnt felt noticable difference though knowing for people with weak PC's or for case where we have big mod lists these checks could add up so having a lighter option would be best for those cases
Paracalico  [作者] 11 月 13 日 上午 1:35 
@Mistah_X This mod maintains a list of possible candidate locations only, so the performance impact is limited at best effort. So far for my PC I didn't feel the performance impact (or maybe my pc is ♥♥♥♥ enough to lag at max speed already). Feel free to report if you feel the performance impact and I'll make an annual version!