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I have also unfortunately failed to reproduce your observations. When i load in with just the workshop mod i get -30% on gravel and without it i get -10%. I have been testing it by loading in as england in 1337, new game or continue game from 1.0.7
As I reported in my reply to Mazutaki, the in-game tooltips are broken, but the modifiers should apply correctly, but if you were already aware of that, doing the calculations faithfully, etc... I don't know what is wrong. Only that I am not experiencing the same problem.
I really appreciate the insight.
market_access = -0.3
}
INJECT:paved_road = {
market_access = -0.4
}
INJECT:modern_road = {
market_access = -0.5
}
INJECT:railroad = {
market_access = -0.7
}
I booted up the game in vanilla, and in a sense you're right - the tooltip when hovering over a segment in the markets mapmode which has a gravel road shows -25%.
This is way higher than it should be. If you then hover over 'gravel road', it actually says that the gravel road gives -10% market access cost.
And when you run the numbers by multiplying the terrain cost x discount = final cost, you will find that the ACTUAL number being used is the 10% and not the 25%.
I booted up with my mod active, and for me the numbers look right (25% gravel, 30% paved).
Interestingly, your remark prompted me to test some other provinces and it looks like the discounts for rivers and roads are MULTIPLICATIVE.
Which means I can un-do the downstream river debuff and buff roads even more.
So major thanks for that!
And please let me know if you still have the issue after verifying files and/or which version you're playing on/what other mods you have active.