Crusader Kings III

Crusader Kings III

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North Sea Hegemony: Alternate Progression
   
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11 月 23 日 上午 2:24
12 月 4 日 下午 10:54
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North Sea Hegemony: Alternate Progression

描述
North Sea Imperial Hegemony
Empire first, Hegemony later — a tiered progression path for North Sea rulers

“Are you a Viking player who wants to play with Empires and Hegemonies, and watch your titles climb the ladder one tier at a time?
Well congratulations — here you go!”

This mod reworks the vanilla North Sea Empire decision into a two-stage title progression:

First you forge the North Sea Empire — a powerful but initially titular realm.

Later, if you prove your dominance long enough, you can elevate that Empire into a full North Sea Hegemony, with a proper de jure structure beneath it.

Compared to my more historically-minded North Sea Hegemony mod (which goes straight to a titular Hegemony), this one is deliberately a bit more “gamey” and progression-oriented. It’s for players who like watching the rank pip go up: Kingdom → Empire → Hegemony.



🛡️ What This Mod Does

✔️ Empire first: form a titular North Sea Empire after 15 years
The original FP1 North Sea Empire decision still appears in the FP1 Major Decisions list, but forming it now grants you a mostly titular North Sea Empire, nothing with de jure power. So you still get the empire title 15 years faster than vanilla, but no OP de jure kingdoms... yet!

  • You must control (directly) England, Denmark, and Norway for 15 years.
  • Once you do, you can form the North Sea Empire.
  • At this stage, the Empire is effectively titular — those three kingdoms aren’t locked in de jure yet.

You get the glory and rank bump, but the legal structure is still loose. It feels like a big personal Union rather than a welded-together super-realm.

✔️ Then Hegemony: consolidate after 35 years for a true de jure block
A follow-up decision becomes available if you maintain your grip on the North Sea for long enough:

“Consolidate the North Sea Realms”

  • You must hold the North Sea Empire for 35 years.
  • You must still control England, Denmark, and Norway (directly or indirectly).
  • Taking this decision creates the North Sea Hegemony above your Empire.
  • All 3 kingdoms become de jure under an empire which becomes de jure under a hegemony, which enables drift
  • Britannia gets renamed to Albia, reflecting its reduced status once the North Sea block is formalized.

This second step “locks in” your work: your hard-won Empire and Hegemony stop being just a personal stack of crowns and become a true legal structure.

✔️ A more title-progression-focused experience
This mod is intentionally less strictly historical than my hegemony-first variant, and more about watching ranks climb:

  • First you’re just a three-crown King stack.
  • Then you’re an Emperor… but it’s fragile and titular.
  • Finally you ascend to Hegemon with a proper de jure block.

If you like that feeling of “my title bar keeps getting fancier and more ridiculous as my campaign goes on”, this is for you.

There is no other mod that gives you this exact Empire → Hegemony ladder for the North Sea.

I made this partly to poke at Paradox’s new Hegemony tier, partly to see what I could break (answer: lots, at first), and partly because modders are magpies: if there’s a new shiny tier, I’m going to use it. You’re welcome to suggest tweaks or disagree with my take — but if you want a different mechanic, I genuinely encourage you to build your own version. That’s what I do, and I don’t expect anything from anyone I wouldn’t do myself.



📂 FILES INCLUDED / EDITED

This mod is still pretty lightweight. The core behavior comes from:

1.
common/decisions/nsh_override.txt

Overrides the vanilla
secure_high_kingdom_north_sea_decision
:
  • Step 1: creates a titular Empire after 15 years of ruling England/Denmark/Norway.
  • Step 2: adds the follow-up decision “Consolidate the North Sea Realms” (35-year requirement) to create
    h_north_sea
    and assign de jure properly.

2.
common/scripted_effects/fp1_major_decisions_effects.txt
(or equivalent override)
Repurposes the FP1 North Sea scripted effects to:

  • Handle the Empire-first creation logic.
  • Handle the later Hegemony + de jure consolidation.

No vanilla localization is replaced; this mod only adds/repurposes logic around the FP1 North Sea decision chain.



🌊 Why Use This Mod?

If you’ve ever wanted:

  • A North Sea story that feels like a rising ladder of power
  • A first phase where your “Empire” is impressive but still legally shaky
  • A second phase where you nail everything down into a proper Hegemony
  • A reason to stay in the region and actually hold it together for decades

…then this mod is exactly aimed at you.

If you want the more historical, permanently-titular Hegemony-only version, use my original North Sea Hegemony mod instead. If you want to watch your title grow from Kingdom → Empire → Hegemony, use this one.



⚙️ Compatibility

Fully compatible with:

  • ✔️ FP1 (Northern Lords)
  • ✔️ The China DLC / Hegemony Tier
  • ✔️ Most title, culture, and decision mods
  • ✔️ Ironman-friendly (no checksum changes beyond decisions/effects)

Incompatible with:

  • ❌ Mods that also override the North Sea Empire decision
  • ❌ Mods that overwrite FP1
    fp1_major_decisions_effects
    wholesale



Recommended mods!

Titles & Thrones: Vol 1 - Jarls & Konungrs — Highly recommended for Norse / North Sea flavorization.

More mods I’ve made:

Sourceblood — Genetic god-bloodline progression
Battle Hardened — Battle win tracker & warrior growth (⚠️ Not compatible with TPOB)
The Path of Blood — Achieve immortality through battle

A mod I did not make, but I recommend:

Faster De Jure — Great for speeding up de jure drift from Empires to Hegemonies, which is slow in vanilla.
Custom Chinese Localization — I can’t personally confirm it, but I’ve been assured by the mod owner that it works with North Sea titles.
25 条留言
Renown  [作者] 12 月 5 日 上午 12:32 
@iecerint

I just recreated every specific condition you listed, and I had no issues. I'm afraid you must be playing with a mod that runs a file that overrides mine.
Renown  [作者] 12 月 4 日 下午 10:52 
I friended you, so I could speak to you via messages.
Renown  [作者] 12 月 4 日 下午 10:31 
Huh. I literally just tried in autoplay while cheating - not my test version, this one, and it worked flawlessly.

Owning prior terrirotries should not matter.

I'm wondering if there is some issue with you being a reformed religion, but even that doesn't make sense to me.
Iecerint 12 月 4 日 下午 8:47 
No, after taking he decision, there's nothing on the Hegemony screen except for China. Main character's title remains High King.
Renown  [作者] 12 月 4 日 下午 8:18 
It is intentional, without my TNT mod, the default empire name is not North Sea Empire.

You are describing a decision/event based localization error. Does it show on the map or in a screen?
Iecerint 12 月 4 日 下午 8:12 
(Part 2) I had already brought a giant Mann and the Islands kingdom into the "empty" empire before that, in case that could have caused problems. It was a massive Mann that had all the default territory (with all 3 bonus duchies), plus all of Ireland, France, and Germany (due to a series of legitimizing legends while waiting on the Empire). Of note the Consolidate North Sea decision says "None of" will become the Hegemon of Anglo-Saxon Realm, or something like that, where it looks like "None Of" should be the title of the hegemony.

Also, maybe this is intentional, but the Empire title is called Anglo-Scandinavian Realm.
Iecerint 12 月 4 日 下午 8:12 
Oh no problem, I took your word seriously and found a work-around. For some reason Paderborn (but not the others) was registering as a hidden Holy Site (no icon popped up, but I could mouse-over), so I was able to complete the coronation and keep going!

Ran into a new issue though. I made it to the end of 35 years and took the second Consolidate North Sea decision, and it works to bring England/Denmark/Scandinavia into my empire, but no Hegemon title is created. I ended up with the typical North Sea empire. (cont)
Renown  [作者] 12 月 4 日 上午 2:52 
@iecerint - so hey dude, I couldn't find anything on your issue - until I used AI, and it directed me to a forum post on paradox about it being a bug.
Renown  [作者] 12 月 3 日 下午 2:31 
From my research - it shouldn't matter if the title is titular or not, what matters is the religions file and where holysites are located, so any mod that touches those could break it.

E.g. I just downloaded an asatru religion mod which says it only adjusts the localization/flavorization (AND Holy sites) so that sort of mod could do it.
Renown  [作者] 12 月 3 日 上午 11:51 
I'll look into it further today, I'm almost done with my TNT update so...