Crusader Kings III

Crusader Kings III

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Battle Hardened
   
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9.543 MB
10 月 28 日 下午 9:02
12 月 2 日 下午 2:04
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Battle Hardened

描述
⚔️ Battle Hardened : Commander & Knight Progression

“From pawns to champions, know your worth or die unvalued!”




Overview
Battle Hardened: Commander & Knight Progression introduces an 80-trait, 40 level, 4 tiered, dual system that chronicles both a commander’s rise through military genius and a knight’s evolution through battle-tested valor.

Commanders and knights no longer share the same path — each grows differently through victory itself, forging two interlocking legacies:
Commanders refine leadership, strategy, logistics, and the strength of their armies.
Knights embody personal might, ferocity, and frontline resilience.

From Battle-Hardened to Blood-Exalted, every rank marks your growth — earned not by title or birthright, but by hard-won triumphs on the field.




Gameplay Summary
80 fully functional, progressive traits
Split evenly between Commanders (bhcommander_1–40) and Knights (veteran_1–40)
Progression triggered by battle victories (tracked by combat_event_0041_tracker)
Distinct bonus curves — Commanders gain strategic and army-level power, Knights gain personal combat and efficiency
Late tiers demand extreme win counts, reflecting truly legendary careers
AI characters progress naturally through real combat
Custom icons and star overlays for all 80 levels (120×120 transparent DDS)
Fully compatible with Martial Lifestyle XP systems

Knights who survive long enough, can also become Battle-Hardened Commanders, turning scar-earned experience into elite leadership. It all depends on your game, and your choices alongside the AIs!




Gameplay Mechanics
Battle Hardened is fully event-driven — every victory increases the proper internal counter, upgrading traits automatically for both Commanders and Knights.

Progression Pace (Using In-Game Recorded Victories)
These ranges reflect the new trait thresholds defined in bhcommander_1–40 and veteran_1–40:

Battle (1–10): 5 → 50 victories — rapid early growth for fresh killers of the field
War (11–20): 60 → 150 victories — proven captains and champions
Conquest (21–30): 170 → 800 victories — continent-breakers and siege legends
Blood (31–40): 910 → 2220 victories — mythic figures of unending war

Each level provides distinct, scaling bonuses by archetype:

Commander Bonuses
Knight Bonuses
Army Movement Speed
Prowess
Siege Effectiveness
Knight Effectiveness
Knight Limit & Men-at-Arms Cap
Martial XP Gain
Martial Lifestyle XP
Prestige Gain
Prestige & Glory
Army Toughness

“A commander is not born — he is hammered into being by the clash of armies.”




Trait Lineage
Both Commander and Knight paths share structure and theming but differ in rewards and values, allowing grizzled knights to evolve naturally into apex commanders.

Tier Range
Commander Title
Knight Title
Victory Range (Internal Thresholds)
⚔️ Battle (1–10)
Battle-Hardened → Battle-Exalted Commander
Battle-Hardened → Battle-Exalted Veteran
5–50
⚔️ War (11–20)
War-Hardened → War-Exalted Captain
War-Hardened → War-Exalted Champion
60–150
🛡️ Conquest (21–30)
Conquest-Hardened → Conquest-Exalted General
Conquest-Hardened → Conquest-Exalted Master
170–800
🩸 Blood (31–40)
Blood-Hardened → Blood-Exalted Marshal
Blood-Hardened → Blood-Exalted Paragon
910–2220

Final Archetypes:
Blood-Exalted Marshal — Architect of empires, unmatched in directing men and steel.
Blood-Exalted Paragon — A living calamity of war, perfected through endless campaigns.




Special Traits
Trait
Description
Blood Thirsty
This warrior is only truly happy when bashing in skulls — terrifying on the field, but self-destructive.
Blood Sick
This commander is broken by horror and memory — brilliant or hesitant, and often unfit for further service.
Veteran
A baseline marker for those blooded in battle — the first step on a much longer road.




Credits
Created by Renown
All iconography, star overlays, and DDS files handcrafted in GIMP (120×120 transparent).
Event triggers and progression logic built for Crusader Kings III 1.12+.




“War does not make men immortal — Victory does.”

Sourceblood: Divine Heritage
热门讨论 查看全部(1)
1
11 月 20 日 下午 3:02
nice mod, add korean plz
Wolf
32 条留言
Renown  [作者] 12 月 5 日 下午 1:43 
Hey folks.

So fun news, I tested this with "Player as Knight" and guess what? It worked. Meaning that players under lieges can get called up as knights (or commanders) and means you can level up both sides of the traits at the same time.
Renown  [作者] 12 月 2 日 下午 2:02 
It was only one file out of all of them. Not many, and it shouldn't cause any issues re: game. The encoding mostly causes issues with localization/display.

Unless you have massive amounts of errors re: other mods, the bloat from this won't impact you. I didn't even notice because I play via cloudgaming and don't see the useless errorlog.

But I've just fixed that file. Thanks for your report!
king0billy 12 月 2 日 上午 11:22 
Many txt or yml files in this mod are not encoded with BOM and will have errors in errors.log. Could you fix it?
Dr. Baphomet 11 月 20 日 下午 1:44 
Thanks for the extensive answer! I appreciate you laying out your thoughts like that, I won't press you any further, just thought it was worth looking into
Renown  [作者] 11 月 20 日 下午 12:50 
That said, I always appreciate polite suggestions and feedback! I may revisit tracked-style visuals in the future if I have a flash of an idea to make it work the way I want.
Renown  [作者] 11 月 20 日 下午 12:49 
At the end of the day, I could do it. I may. I just really try to keep all of my mods as low-maintenance and compatible as possible (I have a few files I need to go through actually and make more compatible so they don't overwrite anything since I've been on a binge lately) - so that players can use these and other mods. You'll note even a lot of small mods have complicated parts that do not play well with others. Tracked traits are also a lot more breakable with patches and dlcs. You'll note there are tracked trait mods from when they introduced the change, that no longer work.

Whereas I have a mod in my workshop from like 4 years ago that still works today, on Elder Kings - despite me making it years ago.
Renown  [作者] 11 月 20 日 下午 12:43 
Right now, with mystandard leveled traits, my system is basically:

Battle → script increments battle count → Check threshold → Upgrade trait tier

With tracked traits, it becomes:

Battle → script sets a flag/increments XP → UI tracked system records XP → Check threshold → Engine upgrades trait tier
Renown  [作者] 11 月 20 日 下午 12:40 
Tracked traits and leveled traits are both grouped traits. The difference is how the engine handles their appearance, and how they track xp. In addition to my below issues, every time a battle is won - I'd have to add an additional flag/xp check which... with 80 possible traits impacting possibly every single character in the game, these add up. I'm amazed, amazed the game runs as well as it does with this mod regardless. I personally have noticed a huge performance uptick in the last patch (presumably due to their graphical downgrade for a larger map, which I approve of).

This mod could be a beast of a performance hog, instead it's nearly undetectable. In addition, you have no idea how complicated localization + bug tracking gets with tracked leveled traits. Even doing just 5-10 traits in my initial run was frustrating when things went awry.
Dr. Baphomet 11 月 20 日 上午 2:42 
I like your mods, my suggestion would be to have leveled traits instead of 80 standalone traits, I played a bit with the Highlander immortals 2 mod and that trait has 10 levels, maybe someting to consider?
deausiflack 11 月 18 日 下午 6:41 
Amazing, thank you for the quick response :)