Crusader Kings III

Crusader Kings III

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Immersive Personalities
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10 月 30 日 下午 12:43
12 月 6 日 下午 1:47
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Immersive Personalities

在 One Proud Brazilian 的 1 个合集中
Brazilian Mod Factory (CK3)
20 件物品
描述


Introduction
Immersive Personalities is a robust event pack (better than Coronations at least lol) that aims to make character personalities the heart of your Crusader Kings 3 story. This mod breathes life into every trait, making your choices and the personalities of those around you matter more than ever before. Your character's nature will now actively shape their journey, creating dynamic narratives, unexpected challenges, and glorious triumphs.
-> Currently, the mod adds 34 Traits and 500+ personality related events! (100k words!)

Features
  • Personality Archetypes: Introduces 34 unique secondary traits that add a new layer of depth to every character. From the Heroical Lion to the Wily Fox, and from the Pragmatic Bear to the Principled Wolf, these archetypes define core motivations and enrich roleplay.
    -> The Archetypes are assigned at age 16 based on core personality traits (not if has 4).
    OBS: Trait icons from A Court of Beasts and Crowns, by @Olympia (Thank You!)


  • Personality-Driven Events: Adds hundreds of new, immersive events for each vanilla personality trait and modded Archetype. Your choices, reflecting your character's nature, can lead to spectacular success or disastrous failure. These events dynamically shape your story through several new systems:

    • A Court of Personalities: Your court is now alive with intrigue. Courtiers, councillors, and consorts with opposing traits will clash publicly, forcing you to mediate disputes. Conversely, characters with shared values will band together to propose initiatives, conspire with you, or make demands of a weak liege.

    • Lively Childhood: Your children's personalities matter. Siblings with clashing traits will bicker, scheme, and bully one another, while those with shared values will team up for games or good deeds. Intervene in their quarrels to shape their development, or let them forge their own rivalries and friendships.

    • Deep Consort & Harem Intrigue: Manage the drama of your personal harem with a vast collection of new consort-focused events. Settle feuds between partners with opposing values, intervene in cases of bullying, and navigate the complex social dynamics of a large household—perfect for China!.

    • For Rulers and Wanderers Alike: All personality events feature unique variations tailored to your context, whether you are a landed ruler managing a realm or an unlanded adventurer surviving on the road.

  • A Comely Child: Player's children (or character) have a small chance of "discovering" a genetic trait, if they do not already possess it, upon turning 12 years old, through an event (total of 16 possibilities). Positive genetic traits have a slightly higher chance.

  • Dynamic Opinions: Vassals and courtiers will now judge your actions based on their own personalities. Every decision you make in the mod's events will generate either "Good Impressions" or "Bad Impressions," shaping their opinion of your rule.

  • Meaningful Reputations: Events grant dozens of new temporary character modifiers that build a reputation over time. Be hailed as a Visionary Leader for a successful gamble, or be branded a Reckless Schemer for a plot that backfires.

  • More Opinion Icons: This mod adds illustrated icons to dozens of opinion modifiers that are blank in the vanilla game. Inspired by the icons for vassal stances, this feature gives visual life to relationships such as 'Fellow Vassal,' 'Councillor,' and 'General Opinion,' providing a more aesthetically pleasing and immersive UI.

  • Less Skill Randomization: In vanilla, generated characters have a base skill value ranging from 0 to 10. Now, each skill has a fixed base value of 5. With this change, a character's traits, education, and modifiers become the main factors in their development.

  • Less "Paranoid": Paranoid stress increase reduced from 100% to 50% (a small buff!)

Translations
-> Chinese: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213
-> German: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3355568022
-> Turkish: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3603986861
-> Russian: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3604308359
-> French: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3604879473

Compatibility
  • Compatible with everything: the purpose of this mod is to add flavor content.
  • New personality traits, such as those from AGOT, won't be taken into account.
  • Savegame: Use 'Assign Personality Archetype' interaction on your character.
  • No DLC required! However, for Nomad/Adventurer variants, you need the DLCs.
-> AGOT: Chat GPT Flavor Pack (AGOT Super Compatch)

Future Plans
  • Further manual revision of all AI generated texts.
  • Improve scripts and effects to be more balanced.
  • Add 'Skill Challenge' events (depression, debate, etc).
  • Expand gameplay features related to personality traits.
  • Maybe the integration of the AGOT personality traits.
  • Like/Favorite if you enjoyed the mod, supporting further development.

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Immersive Domain Management (Adds "Powerful" Court Positions and flavor content)
-> Immersive Personalities (Adds 34 Traits and 500+ Personality related events!)
-> Zeitgeist (Situation/Struggle) (Adds a new Situation, as well as Minor Conquerors)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)

39 条留言
One Proud Brazilian  [作者] 12 月 6 日 下午 4:13 
issue not related to this mod. any load order works fine. no vanila files were replaced
SmS Laurens 12 月 4 日 上午 4:29 
This mod seems to be causing charachters to spwan/grow up without any personality traits.
I am running a bunch of mods though, so it's probably a mod conflict.

Any tips for laod order?
Antonie Pannekoek 12 月 4 日 上午 2:50 
This is more than amazing! Appreciate your work!
beta-esque 12 月 3 日 下午 3:13 
Thank you for your effort, this mod really good I just simulate CK3 with observe mode.. I need more like this Immersion mods.. ty again
One Proud Brazilian  [作者] 12 月 3 日 上午 6:40 
I understand your complains, but what you are asking is too much for a modder: 500 hand-crafted events with unique consequences.

Anyway, I agree that the resources values can be reduced, for the mod to focus more on RolePlay and solely appeal to the RP niche.
finallyciv 12 月 3 日 上午 1:55 
OPB, please don't misunderstand me. I admire your mods and your efforts. However, I have to agree with the other commenters that the events are repetitive and lack immersion. In my private tweak mod, I reduced their appearance drastically, yet I'm still annoyed by them because they're just a regular trade-off simulator.
Bten254 11 月 28 日 下午 1:40 
Any way to turn the events off? They dont actually do anything except give you stress or cuase you to lose money and prestige. Like if i get the event that there is beast sightings t should give A. add a legendary or normal beast sighting on a county (regardless of the vassal you side with) and B. a cheaper hunt if you do side with the vassal that wants to said hunt
IratePirate 11 月 26 日 下午 4:46 
The events are too generic, repetitive and unbalanced (with powerful effects).
硕 德 八 剌 11 月 22 日 上午 4:55 
哇哦!
finallyciv 11 月 16 日 上午 6:18 
It's a great mod, but I think the event outcomes are slightly imbalanced and too formulaic. I often just choose the least impactful version. The tooltip for the event outcome could also be clearer about who is affected and who isn't.