Crusader Kings III

Crusader Kings III

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Populated World!
   
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3 月 20 日 上午 5:06
10 月 3 日 上午 7:56
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Populated World!

在 One Proud Brazilian 的 1 个合集中
** Better Vanilla CK3 ** (1.15.x)
80 件物品
描述


Introduction
This mod is the opposite of Population Control. Its purpose is to remove artificial limitations imposed by Paradox to improve performance. The goal is to create more realistic and immersive courts, populated by families, not only "single" courtiers.

The result is an approximate 25% "organic" increase in the character population, by allowing the courtiers to have families. Therefore, this mod is more CPU and RAM intensive, unless paired with a map-reducing mod, such as Smaller World Map.

-> Check my Better Vanilla Collection. Includes this mod and Smaller World Map

Features Overview
-> Missing Mothers/Parents will be generated on game start
-> Lowborn courtiers with a court position (or knights), will bring their family to the court!
-> Added a script to marry courtiers, based on fertility rate and hierarchy
-> Added a script to auto select guardians for kids at court (except liege close family)
-> Courtiers, especially family members, will remain at court.
-> Courtiers couples will typically have around three children.
-> Low-ranking rulers are now able to have more children.
-> Guest limits have been slightly increased, leading to more variety.
(Liege/Player close family members will never auto-marry)

Balance Changes
-> The health impact of stress levels has been reduced by 50%.
-> Stress levels now primarily affect opinion and skills.
-> Unlanded characters now have a 20% reduction in base fertility.
-> Unlanded characters now have a minor health penalty.
-> Health decay (mortality) from age has been increased.
-> Newborns now have slightly lower base health.


This mod have few lines of localization. Will be available on every language soon!

Compatibility:
-> Works with mods that change fertility and mortality
-> Compatible with nearly everything (including LMF)
-> Replaces "courtier_management.txt"
-> Load order does not matter
-> Probably is savegame compatible

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Zeitgeist (Situation/Struggle) (Adds a new Situation, as well as Minor Conquerors)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)

34 条留言
One Proud Brazilian  [作者] 10 月 6 日 上午 9:46 
There is no "mechanical" incompatibility between the mods. Some characters generated in AI courts by this mod will be "killed" by population control's own rules. I think that's it.
cindercatz 10 月 6 日 上午 9:30 
Also, does it matter if this or Population Control is later in the load order?
cindercatz 10 月 6 日 上午 9:26 
So if I run this *with* Better Population Control (+no waifus patch), LMF, Active Courtiers, More Interactive Vassals, RICE (+CE, CFP, EPE, etc.), PoW +patches, Travel mods, (a bunch of less or unrelated mods,) and set the population target at 50k (not sure if my PC can handle 90k yet or not), and I'm using the Ryzen 5 with a 8gb GPU and 16gb of RAM, what do you think? Safe to run? Good in late game?

Will Population Control balance out the extra organic population this mod produces? I really like this mod's approach to character generation over the base game generating a ton of unrelated single, childless characters. I also really want the NPC courts to be more lively and organic. I guess I'm relying on the Population Control script to do a lot of heavy lifting.
Ed Balls 10 月 4 日 下午 9:37 
amazing!
One Proud Brazilian  [作者] 10 月 3 日 上午 7:58 
Thanks for the feedbacks!

-> LOWER_HEALTH_START_AGE = 35 (increased from 25)
-> Concubines will not be auto-married off
Ed Balls 10 月 3 日 上午 5:41 
I like a lot of the other changes, but there has been a 50% increase in the percentage rate a character loses health per year, I can also verify that my concubines are getting randomly married off
Ed Balls 10 月 3 日 上午 5:19 
Hello, I think the -> Health decay (mortality) from age has been increased
addition causes characters to die too early, like there are so many dropping like flies at 30-50
Emma 10 月 2 日 上午 1:59 
This is causing concubines to be married off (but still remaining concubines as well)
Ballester- 9 月 26 日 下午 3:59 
PÔ ADM: se eu botar essa porra, meu PC explode, carai. É isso que você quer? É ISSO??????!!
Marcus Aurelius 8 月 21 日 上午 3:57 
Is it compatible with love marriage family?