Crusader Kings III

Crusader Kings III

Immersive Personalities
39 条留言
One Proud Brazilian  [作者] 12 月 6 日 下午 4:13 
issue not related to this mod. any load order works fine. no vanila files were replaced
SmS Laurens 12 月 4 日 上午 4:29 
This mod seems to be causing charachters to spwan/grow up without any personality traits.
I am running a bunch of mods though, so it's probably a mod conflict.

Any tips for laod order?
Antonie Pannekoek 12 月 4 日 上午 2:50 
This is more than amazing! Appreciate your work!
beta-esque 12 月 3 日 下午 3:13 
Thank you for your effort, this mod really good I just simulate CK3 with observe mode.. I need more like this Immersion mods.. ty again
One Proud Brazilian  [作者] 12 月 3 日 上午 6:40 
I understand your complains, but what you are asking is too much for a modder: 500 hand-crafted events with unique consequences.

Anyway, I agree that the resources values can be reduced, for the mod to focus more on RolePlay and solely appeal to the RP niche.
finallyciv 12 月 3 日 上午 1:55 
OPB, please don't misunderstand me. I admire your mods and your efforts. However, I have to agree with the other commenters that the events are repetitive and lack immersion. In my private tweak mod, I reduced their appearance drastically, yet I'm still annoyed by them because they're just a regular trade-off simulator.
Bten254 11 月 28 日 下午 1:40 
Any way to turn the events off? They dont actually do anything except give you stress or cuase you to lose money and prestige. Like if i get the event that there is beast sightings t should give A. add a legendary or normal beast sighting on a county (regardless of the vassal you side with) and B. a cheaper hunt if you do side with the vassal that wants to said hunt
IratePirate 11 月 26 日 下午 4:46 
The events are too generic, repetitive and unbalanced (with powerful effects).
硕 德 八 剌 11 月 22 日 上午 4:55 
哇哦!
finallyciv 11 月 16 日 上午 6:18 
It's a great mod, but I think the event outcomes are slightly imbalanced and too formulaic. I often just choose the least impactful version. The tooltip for the event outcome could also be clearer about who is affected and who isn't.
One Proud Brazilian  [作者] 11 月 15 日 下午 4:59 
-> The Archetypes are assigned at age 16 based on core personality traits (not if has 4)
awaluvz 11 月 15 日 上午 10:36 
seems like it doesn't always work with AGOT, specifically when characters have 4 personality traits instead of 3.
One Proud Brazilian  [作者] 11 月 13 日 下午 7:28 
look for zz_gptev_values.txt cooldown values
Solitude 11 月 13 日 下午 3:16 
I love these events. They really help set the tone. You've outdone yourself yet again. Is there a way to make these events pop up a bit more frequently?
Lumicity 11 月 6 日 下午 3:11 
As a response to my previous one, it simply works now without a change. Dunno why, but we ball I guess, thank you for the reply!
Fenragon 11 月 5 日 下午 5:13 
Is there a possibility to have this with *just* the events for vanilla personalities? The Archetypes are a bit too character defining for me (I know that's what they''re intended to be, though).
Lumidas 11 月 5 日 上午 4:16 
Is this okay for multiplayer? Or not good because event spam for multiplayer?
One Proud Brazilian  [作者] 11 月 4 日 下午 5:04 
I cant think of any reason for a CTD. This mod is compatible even with AGOT that changes the whole game.

If you can find what specific mod is conflicting, I can investigate further.
Lumicity 11 月 4 日 下午 4:03 
Definitely not on the creator since I have so many mods, but what kind of mods (if any) could cause conflict with this? Have tried different load orders and still crash only when trying to add this one. Again, not the creators fault, definitely mine, but just wanted to know if there's any info on this.
牛奶大魔王 11 月 1 日 上午 6:49 
Greeting! i have translation it in CK3 mod Chinese submod,
Would u include a line in description?

Here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213
One Proud Brazilian  [作者] 11 月 1 日 上午 6:05 
It's not a bug. The user interface only supports 4 personality traits, so I chose not to assign any in this case.
Metal Bat 11 月 1 日 上午 4:55 
Great Mod just noticed one little bug Characters that have 4 personality traits from the start like Alfred the Great and Rurik don't get a Personality Archetype.
finallyciv 11 月 1 日 上午 3:09 
An updated German localization of your mod has been integrated. It would be an honor if you included it in your description: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3355568022
CrusadeExterminator 10 月 31 日 下午 7:40 
it seems good, the brazilian always makes good mods
~Noctis 10 月 31 日 下午 7:03 
Interactions and Decisions dont work
佳启 10 月 31 日 下午 1:14 
:galelove:
FI 10 月 31 日 上午 7:03 
load order if i use with chat gpt flavor pack?
Al120 10 月 31 日 上午 6:49 
This is definitely something I'd hope was explored in the actual game
ZZ55Z 10 月 31 日 上午 1:32 
Great job,you did what Paradox should do.
都给我免费 10 月 30 日 下午 11:33 
非常感谢
YYdz 10 月 30 日 下午 7:34 
All right
YYdz 10 月 30 日 下午 7:05 
Does this support Chinese?
Lord 10 月 30 日 下午 3:52 
Great addition! You should make an event pack for Landless Estate characters!
One Proud Brazilian  [作者] 10 月 30 日 下午 3:44 
@Olympia, the beast! Hello, friend. I'm glad you liked the mod! :)

There's no "script" conflict between the mods. The only incompatibility is aesthetic, since the traits share the same icons (after all, I borrowed Olympia's icons).
xiChann 10 月 30 日 下午 3:39 
so im guessing this doesnt work with Beasts and Crowns?
Olympia 10 月 30 日 下午 2:51 
So cool to see shared content and ideas! The CK3 modding community is truly my favorite. Love what you bring to the space :steamhappy:
Comton 10 月 30 日 下午 1:34 
Really nice ! Great idea to integrate Beasts and Crown in GPT !
Do you think you can upload a version (or gamerule) that is based on the animals names ? Or make special compatibility with Beasts for people enjoying animals archetype ?
Maybe the two names ? "Wily like the fox" "Imperious as a dragon"