Space Engineers

Space Engineers

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项目 (41)
(AR) Cooling System
创建者: All right!
Description: Reactor cooling system (CS) increases reactor max output and consumes ice to operate. Do not place in airtight locations. Add this module to conveyor system with the reactor. Full upgrade (+100%) of the reactor costs 5 CS per small unit and 20...
Automatic Ore Pickup
创建者: Gwindalmir
Summary Tired of floating ore slowing you down and giving you concussions? Phoenix Manufacturing is back with something to take care of that! Now your drills all include a micro gravity generator* which will cause it to collect all floating ore nearby. In ...
Deuterium Fusion Reactors
创建者: nukeguard
Fusion Power is here! Here at Ntech we strive to provide you with the best products and a most elegant experience. These reactors provide an order of magnitude more power than our alternative thorium reactors, yes we did borrow some tech, to make deuterium...
Extending Ship Ramp
创建者: Chipstix213
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/cdhLXnQ.png Need an easy egress for boarding action? find your ship landing gear makes it difficult to get back aboard? no ship design is complete without this extending ramp, which can extend well beyond...
Fully Retractable Landing Gear
创建者: Killerbee77
Adds in fully retractable landing gear. Read **Through testing I just now discovered the collisions on the bottom of the feet seem to only work in the presence of natural gravity or voxels** If you would like a fix for this use this one https://steamcommun...
Ganymede Quantum Displacement Drive
创建者: Sargonnas
Ganymede Technologies – Quantum Displacement Drive / Reactor Ganymede Technologies introduces the Quantum Displacement Drive!. This drive is capable of tearing spacetime instantly delivering you to your selected GPS coordinates. (Max 4200km Distance). The ...
HUD Compass
创建者: Zelious
It’s a compass! On your HUD! Now featuring a clock! It works on any planet, of any size, with any FoV setting, at any resolution and with any other HUD mod! Why Do I Need A Compass? Not long ago a compass was a not really all that useful, but then the mult...
Independent Contractors
创建者: Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Introduction Independent Contractors adds several NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations. Encounter Information This ta...
Leak Finder
创建者: Digi
Shows a path towards exterior of the ship while respecting airtightness. Open terminal of any Air Vent block to start a scan. This used to be a feature in my Build Info mod but I split it off due to popular request. Both this and BuildInfo can be used at t...
KOLT Command Consoles Revamped
创建者: K_9Unit2409
VERSION 1.8.2 Retro-style interface consoles of many sorts for combat information, ship control, and space dominance. Remaster of Kolt's Command Console Pack. UPDATES: See Change Log for details. v1.5 Update: Remastered Consoles v1.6 Update: CIC Consoles v...
MES Wreckage
创建者: TheFinalEvent97
Mod features 668 different grids such as small drones, crashed ships, damaged outposts and rotating ring space stations. 99% of grids are damaged in some way, from light rocket damage to being pratically ripped in half. Designed for a salvage style of game...
Midspace's Ship Speed 1000 mod (skybox friendly)
创建者: Screaming Angels
A max ship speed mod with a difference. It is custom skybox friendly. You can use it with any Skybox. It does not modify the Environment.sbc file, so any custom environment settings are safe. Maximum Small and Large ship speed are set to 1000 m/s. Addition...
Modular Encounters Systems
创建者: Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. What is Modular Encounters Systems? This mod was designed to be a flexible framework that will handle nearly all spawning of NPC grids in your game world. It also includes a behavior system...
Nanobot Drill and Fill System
创建者: Dummy08
Nanobot drill and fill system for small and large ships/stations (automatic drilling/collecting/filling system) Features This system could drill, fill landscapes and collect ore (inside solid rocks) within range around the system. It also could collect flo...
Nanobot Build and Repair System
创建者: Dummy08
Nanobot build and repair system for small and large ships/stations (automatic welding/grindig/cleanup system) Features This system could repair damaged, build projected and grind marked/enemy blocks within range around the system. It also could collect flo...
Nebulous Radar Framework
创建者: Nerd e1
This mod adds in a radar system similar to that of Nebulous Fleet Command. In order to use a radar, just place one down on a grid and sit down in it. In order to radar lock as well as use the jammer, use the toolbar actions. Grid RCS is calculated via (LG ...
Ore Detector Range
创建者: PapaDarkz
What This Mod Dose Ore Detector Rage Increased Small Ore Detector = 225m Large Ore Detector = 450m Here Is Some More Mods Power Upgrade https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3373058535 Oxygen Generator+ https://psteamcommunity.yuanyoumao.com/sharedfil...
Power Graphs
创建者: Remaarn
This programmable block script uses LCDs to display power statistics over time as graphs. This script is not currently under active development. New features are unlikely to be added however it will still be updated with fixes if any Space Engineers update...
Rich HUD Master
创建者: Dark Helmet
This is not a mod. This is the master module of the Rich HUD Framework: a set of shared tools made to help modders create custom GUI. It's not strictly necessary for you to subscribe to this. If you have a mod that uses this, then it should be loaded autom...
Rotary Airlock
创建者: nukeguard
The Rotary Airlock, designed with atmosphere in mind. No more will you depressurize your rooms by accidentally opening the wrong doors, the Rotary Airlock keeps that vacuum away from your precious air and keeps its seal 100% of the time. Built like any oth...
ScenarioTools for MES Events
创建者: CaptainArthur
Contains custom actions, like creating GPS's adding news to the news lcd, for MES Events See the MES wiki for more: https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Custom-Event-Actions-and-ScenarioTools...
Seams Fixed 2.0
创建者: michi84o
TL;DR This is the second version of my Seams Fixed mod. It fixes issues with the planet data files. Misaligned height maps Misaligned lakes Biome map not seamless Latitude based climate zones causing horizontal lines on ground textures An entire mountain m...
Screen Gunk Be Gone!
创建者: Whiplash141
Check out my mod to clean the armor scratches! >> With Edges: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1290717482 << >> Without Edges: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1300118006 << Howdy! This mod reduces screen gunk by...
Sneaky Sounds - Quieter Tools
创建者: Splitsie
This is for those people who like hearing battle sounds loud while not being deafened by their grinder, welder and most of all drill. This mod reduces the volume of hand tools, ship tools, weather, doors, placement sounds and a few others that often feel d...
Space Just Got Real (1.188 Update 4)
创建者: Dr. Novikov
Mod ID for easier copy/paste: 1136188499 Update 4 for 1.188 1. Thanks to Darian Stephens, <ShadowCascadeZOffset> is now set to the default value of 40000 as a temporary to fix the shadow problem. I hope, though, that the developers will fix the rendering s...
Stealth Drive (Cloaking)
创建者: Ash Like Snow
News New 1x1x1 large grid stealth drive has been added, may add others at a later date. Some new config options have been added to limit drive operation in or out of water. Custom drives and heat sinks can now be defined in the world/server config file. Se...
Text HUD API
创建者: DraygoKorvan
Allows modders to add text to the players screen. This mod must be loaded along side any other mod that uses it. Graphics update note: Post-Processing causes all HUD API text to be dark and blurry unless it uses the PostPP blendtype. Common Issue: If the m...
TouchScreenAPI
创建者: Adriano
https://i.imgur.com/fVVaDCS.gif TouchScreenAPI This mod adds Touch Screen feature and UI Elements to Space Engineers. It is a framework for other mods and programmable block scripts. It allows modders to add interaction with in game LCD screens like a mous...
WeaponCore - 2.5
创建者: Ash Like Snow
Version: CoreSystems - 2.5(25) Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different. This "mod" by itself do...
[Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8)
创建者: Mexpex
MWI - Weapon Collection 2 Mexpex Warfare Industries is back with a "new" line up of weapons! This time MWI will supply you and your enemies with energy weapons! Energy weapons in this pack will draw energy from the grid to charge up ammo. Energy weapons in...
[Mexpex] MWI - Weapon Collection 3 [WeaponCore][2]
创建者: Mexpex
MWI - Weapon Collection 3 A pack of new dakka! https://i.imgur.com/3vixJny.png After a way too long time in the making Mexpex Warfare Industries is back once more with a new line up of weapons! We got coils, we got missiles and of course the new and improv...
[QoL] Production Quota
创建者: DraygoKorvan
Quality of Life: Adds a quota list to the assemblers in game (basic and up). Assemblers will automatically add components to production if the grid contains less than the desired item count. If something goes terribly wrong use the Reset button. Mod is des...
Animation Engine
创建者: Math
This a scripting language for SE that allows modders to create block animations with relative ease, no C# knowledge required. This is not a mod, its more of a framework for modders If you run into any bugs or missing features please request them on the dis...
Consolidation Armament - Definitive Weapon Pack
创建者: Dercaixr
With the Consolidation Armament, the last word is yours https://i.imgur.com/m5SKlFV.png https://i.imgur.com/oeh8FOd.png The growing tension between Aenum Republic and Outer Planets Consolidation prompted the latter to immediately upgrade its battle fleet. ...
Consolidation Armament II - Definitive Weapon Pack
创建者: Dercaixr
Consolidation Armament II - when actions speak for you https://i.imgur.com/m5SKlFV.png https://i.imgur.com/oeh8FOd.png During the war with the Aenum Republic, the design bureaus of Outer Planets Consolidation were actively engaged in the development of new...
AQD - Airlock Connectors
创建者: enenra
https://i.imgur.com/fVVaDCS.gif Current version: 1.1 Please refer to the changelog for patch notes. https://i.imgur.com/cdhLXnQ.png This mod adds airlock connectors in two sizes to the game. Airlock connectors can be used to create airtight connections bet...
AQD - Concrete
创建者: enenra
https://i.imgur.com/fVVaDCS.gif Current version: 2.0c Please refer to the changelog for patch notes. https://i.imgur.com/cdhLXnQ.png This mod adds a full set of concrete and reinforced concrete blocks to the game. These use the Concrete Skin textures but a...
Hacking Computer - Meketreve Flavor (Improved NPC Support)
创建者: Meketreve
*** IMPROVED VERSION OF THE ORIGINAL HACKING COMPUTER MOD *** This is an enhanced version of the popular Hacking Computer mod that adds significant improvements for NPC block handling. Original Mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=20...
Artillery MKII Turret WeaponCore Edition
创建者: MTGraves
Artillery Turret MKII -Goliath- WeaponCore Edition - WeaponCore 2.5 is required to use this mod. This mod item was commissioned by Fade-Sevar who requested a heavy WWII style turret that looked like an upgrade to the existing artillery turret. And at the r...
NorthWind Weapons
创建者: Nasty Jack Starlight
This is the start of what I hope will be a large weapon pack powered by WeaponCore, very much still a WIP. First batch of weapons are a selection of Railguns, 3 turrets and 3 fixed weapons. All railguns feature recoil force and animations, penetration, shr...
Defense Shields - v2.2(8)
创建者: Ash Like Snow
Major Update! 2.2 brings a major update to defense shields. You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of your shields. *UPDATE* Shield side/face health pools have been added. Also a...