Space Engineers

Space Engineers

608 个评价
MES Wreckage
3
2
2
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod category: NPC
标签: NoScripts
文件大小
发表于
更新日期
786.733 MB
2022 年 5 月 1 日 下午 9:50
2024 年 4 月 19 日 下午 7:48
12 项改动说明 ( 查看 )

订阅以下载
MES Wreckage

在 TheFinalEvent97 的 2 个合集中
TheFinalEvent97's MES Mods
18 件物品
SE Stream Series
27 件物品
描述
Mod features

668 different grids such as small drones, crashed ships, damaged outposts and rotating ring space stations.
99% of grids are damaged in some way, from light rocket damage to being pratically ripped in half.
Designed for a salvage style of gameplay
Ion Thrusters/Reactors/Jump Drives etc appear on some crashed ships on planets
No grids are aggressive, they are armed though
Color and skin randomization
Build state randomization (stuff like armor blocks may be ground down partially)
Weapon randomization

If any grids have an active beacon/antenna, aren't sending their GPS on spawn or are completely underground let me know. (Wrecks-124, Wrecks-125 and Wrecks-126 intentionally don't send a GPS on spawn.)

Thumbnail skybox is the Hubblegum Skybox by Splitsie. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2645964353&searchtext=hubblegum

Thanks MeridusIX/Lucas for creating MES
Thanks to all the awesome people who let me blow up their designs :p (Omega, Reaver, Spaceman Spiff, Up_Grayedd, Sevrys, Xendaka Korva, Foltast, Waipa, famous phisosiphler, Luverca, Luca the dry humored girlfriend, SirMark23, Alzubar, JexiaGalleta, SNAZZY, Yogi005)

Re-uploads are only permitted if set to "Unlisted" visibility for personal or server use with a link back to the original.
202 条留言
HungarianPatriot 10 月 11 日 上午 6:01 
@20th century man Yes, thank you, I have already knew that, which is why I asked for a direct answer, there are like 10 files and thousands of XML tags in them and I'd like to know which one to edit to say, reduce the spawn rate to a third of what it is.
20th century man 10 月 9 日 下午 3:11 
@HungarianPatriot if you go to SpaceEngineers/saves/YourGameName/Storage there'll be some files
HungarianPatriot 10 月 9 日 下午 2:58 
The wrecks are great but how the hell do I lower the spawn rate? I have 20 around me now and they spawn faster than I can salvage them. Please give a direct answer, what do with which XML file?
Hardass 9 月 13 日 上午 10:34 
Anyone know the name for the Ship Numbered 382 in this mod ? Wrecks-382
☣ΣCLIƤЅΣ☣ 5 月 5 日 下午 1:14 
Love the mod but after since a few days the Wrecks do not spawn with GPS marker i looked even into the files but i cant figure out where the problem is i tried a new world with only MES and MES Wrecks but still the problem persists i tried a fresh Download but same
SeemannTheAssamite 4 月 28 日 下午 8:17 
kek. used this to inject some variety in my long haul scrapyard scenario, where I''ve a massive station turtle crawling through space from Satreus to the Earthlike to "return home". First encounter - Jump Gate... Welp... This playthrough will end quickly now... Idk how should I feel about it. xD
Jack_Churchill 2 月 20 日 下午 5:44 
any way to find out what wreck 352 looked like unwrecked?
r4v1n6 2 月 13 日 上午 9:21 
@liquid_confidence
Not sure if it works but for another mod I tried editing the settings in Config-PlanetaryInstallations.xml to a lower value:
MaxShipsPerArea:5 (10 is default i think)
AreaSize: 25000 (15000 is default i think)

The idea is to allow fewer total spawns in a larger area. Seems to work fine so far with Abandoned Settlements on a small moon, but I don't have a final conclusive result yet. In theory there should only be max 5 MES installations on the entire moon, leaving some room for Keen's planetary encounters.

This mod also spawns other types. The chat command /MES.GESAP might give some insight which config to edit for those.
TGJessePie 2 月 12 日 上午 7:59 
whats the ship name for wreak 341 @TheFinalEvent97
semtex 1 月 21 日 上午 4:49 
@liquid_confidence +1