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https://gist.github.com/HugsLibRecordKeeper/a5db3eb10a78e6679046794673cff265
This update did change how research projects are handled. It is now a mod setting. I made the default setting keep research projects from storage mods to reduce the impact of my mod on new users, but you can turn it off in the mod configs menu.
--> This update should be non-destructive on saves. <--
I'm sorry if it interrupted your playthrough at all, but there is no way to keep Steam workshop from auto-updating. Simply changing the "use dedicated research projects" setting should get you back to the previous behavior with no issue.
In the future, if you want to avoid possibly breaking changes, I would suggest everybody copy the mods they want to use into the game's local mods folder (steamapps/RimWorld/Mods/) and then only update them manually when they start a new save. Or continue to beta test every mod, just know that any mod author could break your save at any time.
I'd be happy to talk it over. Sent you a friend request so we can PM.
Reel's large metal crate was supposed to be only 50 steel, looks like that got lost. I agree Reel's double shelf is very expensive, that's an oversight. I'm trying to err on the side of cheap build costs to give more meaning to the tech level.
Funny you make that particular critique about shelves/crates, I actually agree. The update I pushed just a few hours before your comment reworked crates to only accept bulk storage for raw materials, primarily to differentiate them from shelves. I haven't touched hp at all, only Cost /Research / Stacks / Allowed Items. Once I get through my current focus (adding an options menu) I may take a look at other stats as well.
Don't worry about sharing your thoughts. I would hope I have the emotional maturity to handle someone pointing out flaws or disagreeing with me :P