边缘世界 RimWorld

边缘世界 RimWorld

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Reel's Expanded Storage
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
1.936 MB
2024 年 5 月 2 日 上午 7:38
7 月 28 日 上午 12:55
27 项改动说明 ( 查看 )

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Reel's Expanded Storage

在 Reel 的 1 个合集中
Reel's Awesome Mods
7 件物品
描述


[ko-fi.com]

Welcome to Reel's Expanded Storage!
(Now with more displayed items!)

Yep, another storage mod. The goal behind this one is to give functionality to many of the already existing Vanilla Expanded Props, while also offering decent stack sizes, a wide variety of options, storage structures that display items nicely and included functionality to existing linkables including Vanilla Expanded mods, all under the Adaptive Storage Framework!

One day, I decided to make a local patch of Phaneron's basic storage, with the intention of buffing the stack sizes and throwing in some structures from JangoD'Soul's Simple Storage.
Then I thought, "Hey, there's all these unused textures in VE Props, why don't I give them some storage capabilities while creating some new original storage buildings I could really use myself?" Then SirHumphreyAppleby approached me and offered to patch many of the existing linkable benches to be able to store items... And so we got to work, which has resulted in this mod!

If you like seeing items displayed neatly in storage structures, or if you're a fan of the faithful Vanilla Artstyle from Vanilla Expanded, or if you enjoyed high stack size storage mods like Simple Storage but wanted something a little toned down, or even wanted linkable functionality for structures like Dressers or Cabinets... Then this is the mod for you!

And who knows? I might even update this in the future with new structures. Until then, I hope you enjoy!


This mod currently adds 30 new storage buildings and 4 new tiers of research that unlocks new storage options as you play through the game. With the Crashlanded start, you'll begin immediately with Medieval Storage unlocked. Pretty neat, right?

The stack sizes may be generous at first, but it's built around vanilla stack sizes in mind. Playing with higher stack mods like OgreStack will probably destroy the balance, but that's completely up to you. (I use it myself lol)

Building cost and construction time is a factor when it comes to balance, I highly encourage you to build multiple storage structures to get the most out of the experience.

















Any mods that are incompatible with Adaptive Storage Framework, will be incompatible with this mod. Otherwise it should be compatible with most mods, if not then let me know.

Please check if any bugs you find happens without this mod installed. If it does, I won't be fixing it and you can report it to the original mod authors.
  • Combat Extended?
    CE is now compatible.

  • Integrated storage incompatible
    Both of our mods change how dressers & linkables work. It's an overlap that's bound to cause problems.

  • DeepStorage SHOULD work, haven't tested thoroughly.
    Notify either the author of DeepStorage or Adaptive Storage Framework if there's any problems. If it's related purely to my mod, then notify me.

  • Phaneron/ASF Neolithic/Neat Storage/Adaptive Simple Storage compatible.
    There'll be a lot of overlap with the storage buildings, since my mod covers nearly everything their mods also cover. But they should work fine in general.

    Make sure to check out Progression: Storage to merge some of the overlap!

Feel free to upload any necessary patches.


  • Why not use LWM DeepStorage?
    Adaptive Storage Framework is more performance friendly when compared to DeepStorage & Vanilla Shelves, and is actively being supported by Bradson, the author of Performance Fish.

  • CE?
    Read compatibility section.

  • Safe to add/remove?
    I believe so. Always back up your saves before removing mods..

  • These stack sizes are ridiculously overpowered! Please limit the max stack to [example]
    Sorry you feel that way, but tbh I mostly made this mod for myself and others that would prefer storage mods with generous stack sizes.

    I may change certain stack sizes in the future, but it won't be as drastic as your suggestion. I encourage you to change the XML values or make a patch that significantly nerfs the mod.


Original art, GIFs & XML stuff done by me.

Thanks to SirHumphreyAppleby. for the Linkables XML & Vanilla Expanded-related patches. You're an absolute legend.
Download his mods here!

Special thanks to Oskar Potocki for granting me permission to edit textures from VFE Props, as well as continuing to carry the rimworld modding scene with Vanilla Expanded.
Check out Vanilla Expanded here!

Thanks to Bradson who created the Adaptive Storage Framework, this mod would not exist without it.

Credits to The Oracle of Thessia for the face textures used in the thumbnail.

Thank you Tynan Sylvester and everyone at Ludeon Studios for this amazing game! (pls add more caravan events)

Translation mods are allowed, as long as you credit & link back to the original mod.







You can add Spacer Container Stacks to your Gravships again, I fixed it lmfao
<3
热门讨论 查看全部(19)
18
12 月 1 日 上午 3:01
置顶: Storage Suggestions
Reel
2
8 月 4 日 上午 11:05
Storage only partially accept items
Gimmi
2
8 月 18 日 下午 1:51
VTE Variations incompatibility
Justacommonegg
1,150 条留言
Naucetaaq 12 月 9 日 下午 1:11 
So what if the spacer containers could be used to store genepacks (unusable by the combiner though) without degrading them, but it costs that sweet advanced component and each genepack counts as a stack. I have an issue with gene bloat in my menus from collecting so many.
pointemorte. 12 月 8 日 下午 5:36 
tested this mod with medieval 2 (barebones modlist), no option to add wine
Reel  [作者] 12 月 8 日 下午 4:52 
@pointemorte.
what alcohol mods are you using?
pointemorte. 12 月 8 日 上午 6:04 
wine racks don't accept any alcohol besides beer lol
fester_21 12 月 1 日 上午 3:32 
the animal feeder north facing texture is using the south facing texture, hope this helps
Reel  [作者] 12 月 1 日 上午 3:18 
@Chrissant
It's all hidden behind a button on a menu, but I'm working on removing the dependency in the future.
Chrissant 12 月 1 日 上午 3:01 
Apologies, but is it possible to use this mod without VFE props? I really dislike the clutter and bloat caused by that mod. T_T
Alaric_ 11 月 29 日 下午 12:45 
Oh okay. Thank you for letting me know those buildings have been depreciated. I'll make sure to get rid of the ones I spawned.
I liked the 1x1 cabinet, but I can just use a 1x1 refrigerator. It's not as pretty as yours, but it will do.
Reel  [作者] 11 月 29 日 上午 11:34 
@Alaric_
I kept the defs in so that it wouldn't ruin other people's savefiles. They'll be removed in a future update.
Alaric_ 11 月 29 日 上午 9:04 
To add on to Carpe_DMs question, is there something I'm missing with the 1x1 medicine cabinet?

It is in the global settings and I can force spawn it, but I cannot build it. I looked for it with RIMMsqol and found its item entry under buildings, but did not find its "item(building)" entry. Was your intention to remove it or is it only half done?