边缘世界 RimWorld

边缘世界 RimWorld

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Better Architect Menu
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Mod, 1.6
文件大小
发表于
更新日期
6.919 MB
9 月 7 日 上午 5:38
10 月 27 日 下午 4:42
66 项改动说明 ( 查看 )

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Better Architect Menu

在 ferny 的 1 个合集中
The Progression Modpack | (1.6)
551 件物品
描述
Organized to perfection
This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists. This means having subcategories, sorting, all sorts of ways of tolerating the newly added bloat.

[github.com]

Includes full architect icons retexture
Thank you to Deadmano for curating a large chunk of them! Originally from:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3212495112

Directly supported patches (753+ mods)


Want more debloating?
- Progression: Aesthetics, for decorations and props.
- Progression: Storage, for storage overlap.

Addon mods for alternate takes
- Better Architect Menu | Tweaks, for some alternate takes/options on the base project's ideas.
- Better Architect Menu +, for more alternate takes.

FAQ
- I don't like the way you named the categories - It is incredibly easy to modify this yourself, and release those changes as your own mod. Simply patch the <label> field on the categories, exactly what I did. Feel free to release your own naming structure as an addon mod.
- I can't see orders/zone/manage - Disable "hide empty categories" on Tab-Sorting.
- Did you manually patch all those? - Yeah.
- What about your old category mods? - Not gonna develop those anymore, see this as the replacement. But all my mods are completely free to use, if you'd like to fork them and do your own thing then please do!
- Can I get this mod ____ in this category ___ ? - Write the patch yourself (its very easy) and submit it on Github, or just grab the Tab-Sorting mod from Mlie and put them in yourself for you client.

Compatibility
- Works with Tab-Sorting, thanks to Mlie
- Works with Niilo's QOL, but disable "Remove empty categories"
- Works wtih Drag-Sorting (only the category part, not the buildings themselves)
- Works with Dubs Mint Menu radial wheel, compatibility has been added

Credits
- C# by our talented Taranchuk
- Design and many patches done by Ferny
- Large amount of patches are done by pillbug2
- Many icons curated by Deadmano
- Gerrymon did the retexures for Animal Harvesting Spot
- Floor menu toggle by LordBeef




[discord.gg]
热门讨论 查看全部(1)
1
10 月 17 日 下午 1:10
FULL LIST OF DIRECTLY SUPPORTED MODS
ferny
713 条留言
Salturello 11 月 1 日 上午 1:51 
Getting error on "castle wall embrasure" with *[HRK] Vanilla Expanded Extra Embrasures* installed. I don't have VFE - Medieval 2 installed for it to be used.

[Better Architect Menu - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="HRK_CastleWallEmbrasure"]/designationCategory"): Failed to find a node with the given xpath
[End of stack trace]
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\3563882422\Mods and Shit\VE Extra Embrasures\Patches\ve extra embrasures patch.xml
Nimn 11 月 1 日 上午 12:40 
Yea, i can confirm a lot of things don't work with this mod. The idea is great, but my example is using the beyond our reach mod and many of the mods it supports. With this mod i can use the medpod mod and other similar, but i can't build any of it or see it in the build menus. When i take this mod out, i can build it all again. Not a good sign when it's a menu sorting kind of mod. I can't even use the replace stuff mod to replace the materials if i dev spawn the furniture. Great mod idea, but those bugs are game breaking. I'll be watching for fixes, i really want to use this mod for what does work.
ferny  [作者] 10 月 27 日 下午 4:43 
v66
- Redid the "Ushanka's Biological Warfare" compat, now they are all in their own "Biohazards" category under Biotech
ferny  [作者] 10 月 27 日 下午 12:25 
Mlie has updated Tab-Sorting so now it should work perfectly regardless of config!
ferny  [作者] 10 月 26 日 上午 10:26 
v65
- "Remove foundation" order is now in all Space subcategories
- Added support for "Mechanoid Foundry"
- Added support for "Traderunners Arsenal"
- Added support for "M.O.T.H.E.R. (HK Tank)"
- Added support for "M557 Muffalo and Grizzly"
- Added support for "Milking Machine"
- Added support for "Buildable gravship upgrades"
- Added support for "Rimnet Terminal"
- Added support for "Villages:Homes"
- Added support for "Dragons Descent"
- Added support for "Ollie's Invisible Walls"
- Added support for "Primary Generators"
- Various fixes/reorganizations
Thank you to all github contributors!
ferny  [作者] 10 月 25 日 下午 11:25 
@maxwellccm There's a mod option for that, turn it on
maxwellccm 10 月 25 日 下午 11:24 
... this may seem counter intuitive but can you re-clutter the floors menu.... i can't find anything...
ferny  [作者] 10 月 25 日 上午 8:42 
@Fodofox Will get this fixed sorry
Fodofox 10 月 25 日 上午 8:27 
With Erin's Japanese Furniture, it seems to be causing the error
Could not resolve cross-reference: No Verse.DesignationCategoryDef named Ferny_Rugs found to give to Verse.ThingDef Erin_Tatam[RugSize]
ferny  [作者] 10 月 25 日 上午 2:58 
@Monbland This mod already has scrollable gizmos