Total War: WARHAMMER III

Total War: WARHAMMER III

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More Sensical AI Ogre Camps
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8. zář. v 15.05
9. pro. v 10.52
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More Sensical AI Ogre Camps

V 1 kolekci od uživatele Antagonistes
More Sensical WARHAMMER 3
51 položek
Popis
Features:

In vanilla, AI Ogre Camps are stuck in their default stance making them permanently raid the region they are settled in. It's particularly annoying for the player if they are allied with them, and it's particularly stupid for them if they own the region.

This mod aims to fix this issue by adding some logic through script.

AI Ogre Camps will now switch to Encamp Stance if their attitude towards the region's owner is higher than -10, or if they own the region. Otherwise, they will switch back to Raiding Stance.

That's it, really. You are no longer forced to destroy that Ogre Camp CA added in Zhao Ming's starting region.

Enjoy!

My other mods:
If you are looking for more Quality of Life improvements, check out my workshop. Here are some of my mods:
Počet komentářů: 24
Antagonistes  [autor] 9. pro. v 10.53 
I added a diplomatic bonus between Zhao Ming and the Thunderguts, tell me how it goes.
Fear 9. pro. v 8.48 
agree with you LostDeep but i don't know if any mod you can help fix that
Lost_Deep 6. pro. v 15.17 
I tried starting a Zhao Ming campaign, and though the ogre army did not start raiding me immediately it did start to at about turn 6. I appreciate your mod! But it seems that the Ogre AI is that bad.

I think that Ogre factions should be more prone to taking money for joining wars, but even after a bribe Zhao's 'friends' have no interest in such a deal. What's the point of having mercenaries all over the place if they won't take money for jobs?
Antagonistes  [autor] 6. pro. v 6.40 
Not that I'm aware. I don't expect them to do anything about it anyways, they have more serious bugs on their plate, this would probably be at the bottom of their priority list.
Fauxsteel 6. pro. v 6.21 
Has CA addressed this as an issue yet?

Anyway, great mod. Awful when kept alive as Zhao campaigns.
Antagonistes  [autor] 3. pro. v 14.09 
Mod has been updated with a few changes helping Zhao Ming's campaign start and making sure that AI ogre camps doesn't start by raiding your regions on turn 1.

Keep in mind that the mod won't need any update for Patch 7.0 releasing tomorrow, or probably any other patch that may release in the future.
Bane of Kree 14. lis. v 2.00 
i thought i didn;t need this anymore, fixed in the latest ca patch they said. but without this mod they were still raiding. :p
Human72 6. lis. v 22.40 
if anything the ai orger factions should use those camps and at least make them viable with upgrades and the whole works.
Augustus II 25. říj. v 5.48 
agree with Kae
Kae_Kar 3. říj. v 15.31 
I think it would be cool for the relationship threshold to be +10 or 15 because they're ogres and don't give a crap