全面战争:战锤3

全面战争:战锤3

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More Consistent Siege Attackers
   
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265.114 KB
2 月 23 日 上午 6:45
12 月 4 日 上午 11:32
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More Consistent Siege Attackers

在 Antagonistes 的 1 个合集中
More Sensical WARHAMMER 3
51 件物品
描述
Features :
I created this mod in response to the incredible Assladders Begone mod (shoutout to Frodo45127 and ChaosRobie) to serve as an incentive for the player and the AI to build more siege equipments before engaging in a siege battle.

The mod essentially removes Siege Attacker from every unit that DO NOT belong to the following categories :
  • Artillery : Cannons, rocket batteries, mortars, catapults, trebuchets, bolt throwers,...etc.
  • Heavy War Machines : Steam Tank, Iron Daemon, Skullcracker, Thunderbarge,...etc.
  • Single-Entity Monsters : Giants, dragons, greater daemons, mammoths, constructs,...etc.

Additionally, I added Siege Attacker to the Sky Junk as it is essentially a Heavy War Machine like the Thunderbarge.

These changes don't apply to the Ogre Kingdoms unit roster as they are unable to build siege equipments and rely on a battle ability to destroy walls and gates.

Disclaimer :
This mod causes certain Legendary Lords to be unable to conquer their first settlement on turn 1, thus impacting their ability to recruit new units right away.

Compatibility :
This mod is incompatible with other mods that overwrite the main_units table, and will require a submod to function together.

Recommended mods :
Here are the mods I recommend for improving sieges in addition to this mod :
40 条留言
Matthew39 12 月 9 日 上午 11:15 
Upvoted and shared.
Antagonistes  [作者] 12 月 6 日 上午 5:49 
Although it's more a design flaw rather than a bug, I reported it on the CA forums so that they are aware of this "issue" and take it into consideration whenever they address the Siege Update.

Here is the link [community.creative-assembly.com], if you guys want to help it get more visibility.
Antagonistes  [作者] 12 月 6 日 上午 5:49 
Side note for anyone using the mod setup I posted at the bottom of the description:

As you may know, CA introduced a returning feature in Patch 7.0 for certain Lords: the ability to attack port settlements from the sea. However, these Lords cannot build siege equipments when attacking walled settlements from the sea.

Meaning that you might be in trouble if you play with this mod in combination with Assladders Begone as you won't have any option to climb the walls or won't be able to attack the settlement altogether. Obviously, it doesn't prevent you from cheesing the siege battle (personally, I use a mod setup that prevents me from hitting gates with small units so I'm even more ♥♥♥♥♥♥ in that case).
Antagonistes  [作者] 12 月 6 日 上午 1:38 
Artillery units are "hardcoded" to have siege attacker, sadly. I can't do anything about it.
[MAW]Chad Sky 12 月 5 日 下午 4:04 
but i guess it makes it easier and more mod friendly to code it this way and not do a case by case thing
[MAW]Chad Sky 12 月 5 日 下午 4:01 
i dont think light artillery that require all of its ammunition to destroy a door should qualify as siege attacker
because then the AI will directly attack if it think it can win from number or strength balance but on the field it will just stand in front of the walls waiting and dying
uziel78 12 月 2 日 上午 4:19 
Being able to damage gates, walls etc is not just a matter of strenght. You need mass and preferably a lot of it... Being Strong & wielding a sword would do little to nothing to a proper gate.
ProR2D2 10 月 26 日 上午 9:55 
In my game, infantry units can attack walls even without having siege attacker. Is this a bug? Does this mod fixes that?
King of Fools 10 月 16 日 上午 11:15 
He used to be the only foot lord with the "siege attacker" trait. The great Tariff even made a video recently about it. youtu.be/EbWgyM7xmfY

It sort of makes sense considering just how damn old and unique he is among his kind, plus having been a unique trait of his since the first game. I'm just throwing the idea out there as a fun little suggestion, but the decision is up to you, Boss.
Antagonistes  [作者] 10 月 9 日 上午 3:28 
@King of Fools : Anything that is human size would logically not be capable of the necessary concussive force to bash gates open.

Even if he is a vampire with superhuman strength, he is not comparable to something like Taurox; a giant bull whose speciality is ramming.